Case study
Pokémon Colosseum: continued GameCube matching decompilation
Pokémon Colosseum continues a GameCube matching decompilation with additional C and data reconstruction, a measured progress ledger, and native Windows build support. It covers the GC6E01 DOL and 25 REL modules. The author reports byte-identical rebuilt outputs using original fallback objects where source reconstruction remains incomplete.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 0
- Last commit
- 2026-10-19
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Provide legally obtained Pokémon Colosseum GC6E01 game files, including the DOL and configured REL modules or their FSYS archives.
- Limits: The author reports 92.01% code-byte matching while original fallback objects cover remaining portions.
- License: MIT licence.
Cite
BibTeX
@misc{pokemon-colosseum-continued-decomp-case,
title = {{Pokémon Colosseum: continued GameCube matching decompilation}},
howpublished = {\url{https://github.com/grant-might/Colosseum_Decomp}},
url = {https://github.com/grant-might/Colosseum_Decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/pokemon-colosseum-continued-decomp-case/}}
}Plain text
Pokémon Colosseum: continued GameCube matching decompilation. https://github.com/grant-might/Colosseum_Decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/pokemon-colosseum-continued-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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