Case study
Twin Snakes Native Port: GameCube code analysis toward static recompilation
Twin Snakes Native Port analyzes the GameCube executables of Metal Gear Solid: The Twin Snakes for a planned native recompilation. Its workflow uses Ghidra, decomp-toolkit, signature matching, and DolRecomp to recover function boundaries and symbols and translate PowerPC code to C. The repository also contains runtime code for GameCube SDK services; current work centers on symbol recovery.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 42
- Last commit
- 2026-09-26
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Supply two disc images from a copy of the PAL game, disc ID GGSPA4.
- Limits: Phase 0 of 6; the game is not playable.
- License: No licence file in the repository.
Cite
BibTeX
@misc{twin-snakes-native-port-case,
title = {{Twin Snakes Native Port: GameCube code analysis toward static recompilation}},
howpublished = {\url{https://github.com/alphanu1/msg-twinsnakes-recomp}},
url = {https://github.com/alphanu1/msg-twinsnakes-recomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/twin-snakes-native-port-case/}}
}Plain text
Twin Snakes Native Port: GameCube code analysis toward static recompilation. https://github.com/alphanu1/msg-twinsnakes-recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/twin-snakes-native-port-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · alphanu1/msg-twinsnakes-recomp · Revision d1fbfec
- docs/evidence/README.md GitHub · alphanu1/msg-twinsnakes-recomp · Revision d1fbfec
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