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Case study

Splatoon: a Wii U C++ reconstruction workspace

Reconstructs C++ components of the Wii U game Splatoon from its Gambit.rpx executable. The workflow verifies a user dump, extracts strings and RTTI, uses Ghidra for static analysis, and configures objdiff for function comparison; the tree includes game and library source files.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
2
Last commit
2026-10-09
Language
Python

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A user-dumped Gambit.rpx or Gambit.elf is required.
  • Prerequisites: Ghidra, Java 17+, GhidraRPXLoader, and objdiff are named for the analysis workflow.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{splatoon-wii-u-decomp-case,
  title = {{Splatoon: a Wii U C++ reconstruction workspace}},
  howpublished = {\url{https://github.com/MicroG-mes/splatoon-1-decomp-test}},
  url = {https://github.com/MicroG-mes/splatoon-1-decomp-test},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/splatoon-wii-u-decomp-case/}}
}

Plain text

Splatoon: a Wii U C++ reconstruction workspace. https://github.com/MicroG-mes/splatoon-1-decomp-test (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/splatoon-wii-u-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · MicroG-mes/splatoon-1-decomp-test · Revision be6922b
  2. CMakeLists.txt GitHub · MicroG-mes/splatoon-1-decomp-test · Revision be6922b

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