Case study
Splatoon: a Wii U C++ reconstruction workspace
Reconstructs C++ components of the Wii U game Splatoon from its Gambit.rpx executable. The workflow verifies a user dump, extracts strings and RTTI, uses Ghidra for static analysis, and configures objdiff for function comparison; the tree includes game and library source files.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 2
- Last commit
- 2026-10-09
- Language
- Python
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A user-dumped Gambit.rpx or Gambit.elf is required.
- Prerequisites: Ghidra, Java 17+, GhidraRPXLoader, and objdiff are named for the analysis workflow.
- License: No licence file in the repository.
Cite
BibTeX
@misc{splatoon-wii-u-decomp-case,
title = {{Splatoon: a Wii U C++ reconstruction workspace}},
howpublished = {\url{https://github.com/MicroG-mes/splatoon-1-decomp-test}},
url = {https://github.com/MicroG-mes/splatoon-1-decomp-test},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/splatoon-wii-u-decomp-case/}}
}Plain text
Splatoon: a Wii U C++ reconstruction workspace. https://github.com/MicroG-mes/splatoon-1-decomp-test (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/splatoon-wii-u-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · MicroG-mes/splatoon-1-decomp-test · Revision be6922b
- CMakeLists.txt GitHub · MicroG-mes/splatoon-1-decomp-test · Revision be6922b
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