Game · Case study:
Shadow the Hedgehog: a three-region GameCube decompilationC2
Shadow the Hedgehog decomp reconstructs source for the USA, Japanese and European/Australian GameCube releases.
- Game
Reviewed dev-camo/shadow-decomp@cacf453
Game · Case study:
Shadow the Hedgehog decomp reconstructs source for the USA, Japanese and European/Australian GameCube releases.
Reviewed dev-camo/shadow-decomp@cacf453
Game · Case study:
DKC3Recomp translates Donkey Kong Country 3's SNES code into C with snesrecomp, using game-specific bank configuration derived from a public disassembly.
Reviewed elliotttate/DKC3Recomp@3a033f1
Game · Case study:
Crash Twinsanity reconstructs the PAL PlayStation 2 game’s executable in C++, using a platform layer and data split from the user’s original executable.
Reviewed Smartkin/twinsanity-reversed@38d533d
Game · Case study:
DRIG reimplements Race Driver: GRID in Rust and Bevy, loading tracks, cars, textures, sounds, and other data from the user's PC installation.

Reviewed PipeKnight/drig-race-driver@a434712
Game · Case study:
Guxt Decompilation Project reconstructs the 2007 Guxt shooter as C++ source.
Reviewed alula/GuxtDecomp@d675a2d
Game · Case study:
Aegis Wing XBLA PC Recomp builds a native Windows version of the Xbox 360 game through ReXGlue static recompilation.

Game · Case study:
Need for Speed: Underground reconstructs source for the GameCube game's GNDP8P prototype dated September 10, 2003.
Reviewed dbalatoni13/nfsug@7e718a6
Game · Case study:
LEGO Racers, portable adapts the 1999 game's decompiled source for Windows, macOS and Linux.
Reviewed isledecomp/racers-portable@eb26bee
Game · Case study:
SonicTheHedgehog2Recomp runs Sonic the Hedgehog 2 through ROM-derived generated C and a native runner.
Game · Case study:
SM64 Scratch builds a playable Scratch version of selected Super Mario 64 scenes from a user's USA ROM.
Reviewed naegoxdev/sm64-scratch@b953d52
Game · Case study:
Naruto: Rise of a Ninja is ported from Xbox 360 to Nintendo Switch homebrew through static recompilation of its PowerPC code with ReXGlue.

Game · Case study:
CrossCraft reconstructs Minecraft Classic 0.30 as a Zig client and server on the Aether engine.
Reviewed CrossCraft/CrossCraft@2ee8830
Game · Case study:
Command Series engine recreates play for MicroProse's Crusade in Europe, Decision in the Desert and Conflict in Vietnam using the user's Atari ATR disk image.
Reviewed pwiecz/command_series@b464505
Game · Case study:
SF1RE uses game-specific IDC scripts to rebuild an IDA Pro analysis database for the USA release of Shining Force.
Reviewed ShiningForceCentral/SF1RE@359741f
Game · Case study:
Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled Recompiled translates the Xbox 360 game's PowerPC code into C++ and builds a native PC port with the ReXGlue SDK.

Reviewed saulob/tmnt-turtles-in-time-reshelled-recompiled@4177fef
Game · Case study:
Children and Dog go Pew Pew builds a native Windows and Linux port of an N64 game with N64Recomp and RT64.
Reviewed riseio/Jet-Force-Capricorn@073687d
Game · Case study:
The Pokémon Rumble project reconstructs C and C++ source for the Wii game, targeting USA revision WPSE01_01.
Reviewed KooShnoo/pokemon-rumble@11c112f
Game · Case study:
mgstts contains partial reconstructed C source for METAL GEAR SOLID: THE TWIN SNAKES.
Reviewed GirianSeed/mgstts@3d9ed02
Game · Case study:
Silent Engine ports the original Silent Hill to a cross-platform C++ engine using logic migrated from a decompilation of the PlayStation game.
Reviewed Sezzary/SilentEngine@9d68200
Game · Case study:
Reconstructs Battlestations Pacific's Win32 executable routine by routine as compilable MSVC C++ from Ghidra analysis.
Game · Case study:
How to Be a Complete Bastard is a SkoolKit disassembly of the ZX Spectrum game.
Game · Case study:
OpenSamurai reconstructs the DOS game Sword of the Samurai as one C program from its separate original executables.

Reviewed ToolAssisted-run/OpenSamurai@b40625a
Game · Case study:
This Paper Mario: The Thousand-Year Door fork reconstructs one C source tree for three GameCube retail releases and four demos.
Reviewed LLCOOLT/ttyd@2228b6f
Game · Case study:
Arkanum reconstructs Arcanum game data formats as part of a Python engine recreation.
Reviewed vleon1/Arkanum@ad58733
Game · Case study:
ReGameDLL_CS reconstructs the Counter-Strike server GameDLL from the original HLDS Linux library using its embedded DWARF debug information.

Reviewed rehlds/ReGameDLL_CS@7030731
Game · Case study:
Breath of Fire III Recompiled translates the Japanese PlayStation game's MIPS code and disc-extracted overlays into C for a native build.
Game · Case study:
widebrim recreates the Nintendo DS Layton 2 engine in Python and pygame, informed by decompilation research on the European Professor Layton and Pandora's Box release.
Reviewed bullbin/widebrim@2918255
Game · Case study:
Marble Love ports Marble Madness arcade routines from 68010 disassembly into a TypeScript engine and browser frontend.
Reviewed magno73/marble-love@113cf5d
Game · Case study:
Boss Rally / Top Gear Rally reconstructs the PC and N64 games as C source checked against their original machine code.

Reviewed jeff-strutb/brally@99fbc4d
Game · Case study:
Warsmash reimplements Warcraft III gameplay on LibGDX using assets from the user's own game installation.
Reviewed Retera/WarsmashModEngine@f9e0aee
Game · Case study:
Devilution reconstructs source for the original Diablo game from surviving symbols and debug information in PlayStation and PC releases.

Reviewed diasurgical/devilution@9f01757
Game · Case study:
Animal Crossing: Wild World, native compiles decompiled code from the USA Rev 1 Nintendo DS game into a PC program.
Reviewed 7ucina/acww-decomp@4e54d6a
Game · Case study:
ZOE-Recompiled is a native Windows port of Zone of the Enders for the PlayStation 2, USA SLUS-201.48.
Reviewed Yaz-Myst/ZOE-Recompiled@fe89dd6
Game · Case study:
Cryogenic is a C# reimplementation of Cryo's Dune, the 1992 CD version, running on Spice86.

Reviewed OpenRakis/Cryogenic@113bd49
Game · Case study:
Resident Evil Gaiden: Recompiled is a native static recompilation of Resident Evil Gaiden for the Game Boy Color.
Reviewed sergiomanzur/regaiden-recomp@2b1bd51
Game · Case study:
This project is a 1:1 disassembly and decompilation of Dragon Quest IX: Sentinels of the Starry Skies for the Nintendo DS.
Reviewed DQIX/dqix-decomp@6fb9b8b
Game · Case study:
iPod Click Wheel Recomps translates six iPod click-wheel games from their ARM code into C++ that builds on current hardware.

Game · Case study:
This is a matching decompilation of Kingdom Hearts: Chain of Memories for the Game Boy Advance.
Reviewed Pheenoh/khcom@5dc49b7
Game · Case study:
Las Marionetas is an open-source reimplementation of The Sims 2.
Reviewed OmniBlade/LasMarionetas@b1f378c
Game · Case study:
Alien Resurrection: Recompiled is a native macOS, Windows, and Linux port of Alien Resurrection for the PlayStation, USA SLUS-00633.

Reviewed DiegoDeDios/AlienReRecomp@75cb031
Game · Case study:
This is a work-in-progress decompilation of Mario Kart Wii.
Reviewed doldecomp/mkw@8b9b5ee
Game · Case study:
This repository decompiles the PC and MS-DOS version of Ultima VI: The False Prophet, version 4.5.
Reviewed ergonomy-joe/u6-decompiled@1ff7a6d
Game · Case study:
MegaManX5Recomp is a native Windows build of Mega Man X5, USA SLUS-01334, statically recompiled with PSXRecomp.

Reviewed mstan/MegaManX5Recomp@8d8205e
Game · Case study:
NitroSharp is an open-source reimplementation of N2System, the visual-novel engine used by Nitroplus.
Reviewed CommitteeOfZero/nitrosharp@e386984
Game · Case study:
NFSMW Recompiled for iOS runs Need for Speed: Most Wanted from 2005, the Xbox 360 version, natively on iPhone and iPad.
Reviewed bep1s69/nfsmw-ios@e403ff9
Game · Case study:
DS Kart Recompiled is a native PC port of the European Mario Kart DS, game code AMCP, made by static recompilation of the ARM9 and ARM7 code.
Game · Case study:
This repository is a work-in-progress decompilation of Kirby's Epic Yarn.
Reviewed Swiftshine/key@7f2a9ab
Game · Case study:
This repository is a work-in-progress decompilation of Rhythm Heaven for the Nintendo DS.
Reviewed patataofcourse/rhgold@bb9d0fe
Game · Case study:
G-Diffuser 3DS is a native port of the F-Zero X decompilation to Old and New Nintendo 3DS, built on the G-Diffuser PC port.

Reviewed cruxxxxxx/gdx-3ds@d8a37d5
Game · Case study:
TA: Byte Tactics is a matching decompilation of Total Annihilation (Cavedog, 1997).
Reviewed HectorBailey/byte-tactics@3ef535b
Game · Case study:
ReksioEngine reimplements the BlooMoo and Piklib engines used by the Przygody Reksia games.
Reviewed ReksioEngine/ReksioEngine@57871e8
Game · Case study:
Wacki is a cross-platform port of Wacki: Kosmiczna rozgrywka (1998), reconstructed from the decompiled WACKI.EXE.

Reviewed mszula/wacki@5e94236
Game · Case study:
.hack//Recompilation is a native recompilation of the PlayStation 2 .hack//IMOQ games, using PS2Recomp.
Game · Case study:
re-wor is a static recompilation of Guitar Hero: Warriors of Rock for Xbox 360, built for Windows with the RexGlue SDK.

Reviewed ronniecloud/re-wor@7da0876
Game · Case study:
This is a disassembly of Tetris for the Game Boy.
Reviewed alexsteb/tetris_disassembly@b4bbceb
Game · Case study:
OpenNitemare3D is a C# reimplementation of the 1994 first-person game Nitemare 3D.
Reviewed BBQGiraffe/OpenNitemare3D@178dcf4
Game · Case study:
HCTP Recompiled is a static recompilation of WWE SmackDown!
Reviewed BigDaddyJRich/hctp-recomp@7b243fc
Game · Case study:
Ninja Gaiden II Recompiled is a native Linux and Windows build of Ninja Gaiden II for Xbox 360 (2008).
Reviewed gamboozino/ng2recomp@f034e29
Game · Case study:
This repository is a decompilation of Rovio's Bounce Tales (2008), a J2ME game that shipped on Nokia Series 40 phones.
Reviewed HelloOO7/BounceTales@572ce41
Game · Case study:
MegaManX2SNESRecomp is a static recompilation of Mega Man X2 (USA) built on snesrecomp.
Reviewed mstan/MegaManX2Recomp@622aa88
Game · Case study:
Celosia is a native port of Shadow of the Colossus for PlayStation 2, USA SCUS-97472, to macOS on Apple Silicon and to the PlayStation Vita.
Reviewed HenryKun55/celosia@d8c5eec
Game · Case study:
This project runs the PlayStation 3 game Soulcalibur II HD Online natively on a Mac or PC.
Game · Case study:
Infinite Undiscovery Recomp is a native Windows x64 recompilation of Infinite Undiscovery for Xbox 360 (2008), built with ReXGlue and XenonRecomp.
Game · Case study:
This is a Sega Dreamcast port of Star Fox 64, based on sonicdcer/sf64.
Reviewed jnmartin84/sf64-dc@4ed5c8d
Game · Case study:
Pentagram reimplements the Ultima 8 engine.
Reviewed pentagram-u8/pentagram@c87a67c
Game · Case study:
This project statically recompiles Metal Gear Solid 2: Sons of Liberty HD from the NVIDIA SHIELD TV, a 32-bit ARM game, into ARM64 for Android phones.

Reviewed luisxl15/METAL-GEAR-SOLID-2-Sons-of-Liberty-for-Android@de02d72
Game · Case study:
RB2 is a recompilation of Dragon Ball: Raging Blast 2 made with the ReXGlue SDK.
Reviewed WistfulHopes/RB2@81b0922
Game · Case study:
BreadFlowerDos is a modern C++ recreation of the Refractor 2 engine, focused on Battlefield 2 and Battlefield 2142.
Reviewed kiwidoggie/breadflowerdos@6b4d4e1
Game · Case study:
Ballanced is a source-level reimplementation of the Ballance runtime.
Reviewed doyaGu/Ballanced@d26c0c0
Game · Case study:
ZGloom reimplements the Amiga first-person game Gloom, including Zombie Massacre.

Reviewed Swizpig/ZGloom@8432674
Game · Case study:
Automobili Lamborghini: Recompiled is a native port of the North American Nintendo 64 game Automobili Lamborghini.

Game · Case study:
th06-sdl2 is a cross-platform port of Touhou Koumakyou, the Embodiment of Scarlet Devil, version 1.02h, built on the happyhavoc/th06 reconstruction.
Reviewed CNTianQi233/th06-sdl2@01642ba
Game · Case study:
agl is a decompilation of agl, a C++ library used by first-party Nintendo games for graphics, lighting, and parameter utilities called AAMP.
Reviewed open-ead/agl@07eeda7
Game · Case study:
This repository is a native Apple Silicon build of Need for Speed: Carbon, the 2006 PC game.

Game · Case study:
Rocket-R brings Rocket: Robot on Wheels to Windows, Linux, and Android.

Reviewed ThatGuyMcd/Rocket-R@d94fa58
Game · Case study:
This repository decompiles the first Japanese PlayStation 2 release of Monster Hunter.
Reviewed 2Tie/mh1j@1a385bd
Game · Case study:
GLKeeper, also titled Grim Lands Keeper, is an open-source reimplementation of Dungeon Keeper 2.

Reviewed codenamecpp/GLKeeper@0fb689c
Game · Case study:
F-Zero Recomp is a native widescreen static recompilation of F-Zero (USA).

Reviewed craigshaw/FZeroRecomp@5f37c22
Game · Case study:
EmeraldRecomp is a static recompilation of Pokémon Emerald for the Game Boy Advance, built on gbarecomp.
Reviewed mstan/EmeraldRecomp@4c0562d
Game · Case study:
Syphon Filter 2 Recompiled is an experimental Windows static recompilation of the two-disc USA release, bootstrapped from SCUS-94451 and built with PSXRecomp.
Game · Case study:
This repository is a decompilation of Pokémon XD: Gale of Darkness for GameCube.
Reviewed TeamOrre/xd-decomp@be1a9c5
Game · Case study:
pokerecomp is a Godot 4 reimplementation, written in GDScript, of the Game Boy Pokémon games.

Reviewed Decryptu/pokerecomp@452c2fb
Game · Case study:
This repository decompiles Final Fantasy Crystal Chronicles for GameCube.
Reviewed zcanann/FFCC-Decomp@db7c1c6
Game · Case study:
This repository is a decompilation of the Nintendo 64 game Rocket: Robot on Wheels.
Game · Case study:
sacengine reimplements the engine of Sacrifice, the game by Shiny Entertainment.
Reviewed tg-2/sacengine@b10b885
Game · Case study:
San Recompiled is a static recompilation of the Xbox 360 version of Grand Theft Auto V, using XenonRecomp to translate PowerPC code to C++.
Reviewed OZORDI/SanRecomp@1685f88
Game · Case study:
Yakuza: Dead Souls Recompiled translates the PlayStation 3 game's PowerPC PPU code and Cell SPU programs into a native Windows executable.
Game · Case study:
This repository decompiles Dance Central 3 for Xbox 360, the build dated 16 September 2012.
Reviewed rjkiv/dc3-decomp@af230f0
Game · Case study:
This is a matching decompilation of Klonoa 2: Lunatea's Veil for PlayStation 2, NTSC SLUS_201.51.
Reviewed entriphy/kl2_lv_decomp@2c4735c
Game · Case study:
OpenReliant reimplements the engine of StarLancer, the 2000 space-combat game by Warthog and Digital Anvil.
Reviewed OpenReliant/openreliant@b22fc9a
Game · Case study:
This repository is a decompilation of Blast Corps for the Nintendo 64.
Reviewed retroplastic/blastcorps@baa807e
Game · Case study:
I26 reimplements Interstate '76 in Godot.

Reviewed vahokif/I26@8edea2a
Game · Case study:
This is a disassembly of The Legend of Zelda: Ocarina of Time Master Quest, debug version.
Game · Case study:
AeroGauge: Recompiled is a native build of the Nintendo 64 game AeroGauge.

Reviewed alondero/aerogauge-recomp@9d9cba7
Game · Case study:
This is a disassembly of Balloon Fight for the NES, USA.
Reviewed LuigiBlood/balloonfight_dis@3290ad3
Game · Case study:
CMR2Decomp is a decompilation of the PC game Colin McRae Rally 2.0.
Reviewed CMR2Decomp/CMR2Decomp@0e18a20
Game · Case study:
This is a matching decompilation of Pokémon Puzzle League for the Nintendo 64.
Reviewed AngheloAlf/puzzleleague64@cd3d731
Game · Case study:
OpenJPOG decompiles Toshi engine 1.0 and Jurassic Park: Operation Genesis.
Reviewed AdventureT/OpenJPOG@84b503e
Game · Case study:
This is a matching decompilation of Shin Megami Tensei: Digital Devil Saga and Digital Devil Saga 2 for PlayStation 2.
Reviewed Megami-Decomps/dds-decomp@648e39e
Game · Case study:
EarthBound Companion is a native EarthBound build.
