Case study
Halo: Combat Evolved: a decompilation-based PS Vita port
Halo CE Vita compiles reconstructed Halo: Combat Evolved Xbox game code for the PS Vita's ARM processor. It adapts Direct3D rendering to the Vita GPU and includes extensive object-matching notes, platform code, campaign support and multiplayer features.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 99
- Last commit
- 2026-11-03
- Language
- C
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A PS Vita or PS TV using HENkaku/Ensō firmware 3.60–3.74, VitaShell and the shader compiler, with about 1.5 GB free.
- Prerequisites: The player's own Xbox Halo: Combat Evolved copy or supported Halo: The Master Chief Collection copy; online play needs additional Halo PC files.
- Limits: Large fights can drop frames; three- and four-player co-op is experimental.
- License: GPL-3.0-only.
Cite
BibTeX
@misc{halo-ce-vita-case,
title = {{Halo: Combat Evolved: a decompilation-based PS Vita port}},
howpublished = {\url{https://github.com/BirchWoodGod/halo-ce-vita}},
url = {https://github.com/BirchWoodGod/halo-ce-vita},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/halo-ce-vita-case/}}
}Plain text
Halo: Combat Evolved: a decompilation-based PS Vita port. https://github.com/BirchWoodGod/halo-ce-vita (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/halo-ce-vita-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · BirchWoodGod/halo-ce-vita · Revision cbcdbe8
- docs/matching_methodology.md GitHub · BirchWoodGod/halo-ce-vita · Revision cbcdbe8
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