Case study
Mario 64 for PlayStation 5: a Ghostship port
Mario 64 for PlayStation 5 ports Ghostship's decompilation-based Super Mario 64 application to PS5. It adds console-specific SDL drivers, Vulkan and RADV integration, and patches to the Ghostship stack; the user's ROM is converted into game data on first launch.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 11
- Last commit
- 2026-10-15
- Language
- C
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Supply a supported US or Japanese Super Mario 64 .z64 ROM.
- Prerequisites: Requires a PS5 able to run homebrew, with the described title-registration setup.
- Testing evidence: The author reports a 60-image-per-second result in tested scenes.
- License: The repository as a whole is GPL-3.0 licensed.
Cite
BibTeX
@misc{ps5-ghostship-case,
title = {{Mario 64 for PlayStation 5: a Ghostship port}},
howpublished = {\url{https://github.com/griches/PS5_Ghostship}},
url = {https://github.com/griches/PS5_Ghostship},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ps5-ghostship-case/}}
}Plain text
Mario 64 for PlayStation 5: a Ghostship port. https://github.com/griches/PS5_Ghostship (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ps5-ghostship-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · griches/PS5_Ghostship · Revision 4cb586e
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