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Case study

Mario 64 for PlayStation 5: a Ghostship port

Mario 64 for PlayStation 5 ports Ghostship's decompilation-based Super Mario 64 application to PS5. It adds console-specific SDL drivers, Vulkan and RADV integration, and patches to the Ghostship stack; the user's ROM is converted into game data on first launch.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
11
Last commit
2026-10-15
Language
C
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Supply a supported US or Japanese Super Mario 64 .z64 ROM.
  • Prerequisites: Requires a PS5 able to run homebrew, with the described title-registration setup.
  • Testing evidence: The author reports a 60-image-per-second result in tested scenes.
  • License: The repository as a whole is GPL-3.0 licensed.

Cite

BibTeX

@misc{ps5-ghostship-case,
  title = {{Mario 64 for PlayStation 5: a Ghostship port}},
  howpublished = {\url{https://github.com/griches/PS5_Ghostship}},
  url = {https://github.com/griches/PS5_Ghostship},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ps5-ghostship-case/}}
}

Plain text

Mario 64 for PlayStation 5: a Ghostship port. https://github.com/griches/PS5_Ghostship (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ps5-ghostship-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · griches/PS5_Ghostship · Revision 4cb586e

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