Case study
1080 Snowboarding: matching Nintendo 64 decompilation with USO overlay analysis
1080 Snowboarding decomp reconstructs Nintendo 64 game code in C and C++, including its custom USO overlays and Yay0-compressed segments. The author reports a byte-identical ROM build, while its progress table distinguishes matched C from partial work and assembly-backed portions. The project also documents recovering overlay relocation targets through emulator-assisted symbol dumping.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 19
- Last commit
- 2026-11-06
- Language
- Assembly
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: A USA 1080 Snowboarding ROM must be supplied as baserom.z64.
- Prerequisites: Building requires mips-linux-gnu binutils, Python 3 and IDO 7.1.
- Limits: The source decompilation is still in progress.
- License: No licence file in the repository.
Cite
BibTeX
@misc{1080-snowboarding-decomp-case,
title = {{1080 Snowboarding: matching Nintendo 64 decompilation with USO overlay analysis}},
howpublished = {\url{https://github.com/djsaunde/1080-decomp}},
url = {https://github.com/djsaunde/1080-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/1080-snowboarding-decomp-case/}}
}Plain text
1080 Snowboarding: matching Nintendo 64 decompilation with USO overlay analysis. https://github.com/djsaunde/1080-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/1080-snowboarding-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · djsaunde/1080-decomp · Revision 3fa7dbd
- scripts/emu-symdump/README.md GitHub · djsaunde/1080-decomp · Revision 3fa7dbd
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