Case study
Alice in Wonderland: a matching Wii decompilation
The Alice in Wonderland decompilation reconstructs source for the Wii game's US and European releases. Contributors extract main.dol from their own game copy, build with the documented tools, and use objdiff to compare generated objects with original game code.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 13
- Last commit
- 2026-10-22
- Language
- C
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: An existing copy of the US SALE4Q or European SALP4Q Wii game is required.
- Prerequisites: Python and Ninja are required; the README lists additional platform-specific tooling.
- Limits: The decompilation remains in progress.
- License: CC0-1.0 license.
Cite
BibTeX
@misc{alice-in-wonderland-2010-wii-decomp-case,
title = {{Alice in Wonderland: a matching Wii decompilation}},
howpublished = {\url{https://github.com/Alice-2010/Decomp}},
url = {https://github.com/Alice-2010/Decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/alice-in-wonderland-2010-wii-decomp-case/}}
}Plain text
Alice in Wonderland: a matching Wii decompilation. https://github.com/Alice-2010/Decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/alice-in-wonderland-2010-wii-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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