Case study
max_vita: porting Max Payne Mobile's Android binary to PS Vita
max_vita ports the Android release of Max Payne Mobile to PS Vita by loading and patching the user's original game binary. Its wrapper supplies a small Android-like environment and compatibility hooks for graphics, audio and game behavior.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 93
- Last commit
- 2022-07-08
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Requires a PS Vita with kubridge and the shader compiler, plus the user's Max Payne Mobile v1.7 APK and v1.6 or v1.7 OBB.
- Limits: The author describes the port as potentially unstable.
- License: MIT license.
Cite
BibTeX
@misc{max-vita-case,
title = {{max\_vita: porting Max Payne Mobile's Android binary to PS Vita}},
howpublished = {\url{https://github.com/fgsfdsfgs/max_vita}},
url = {https://github.com/fgsfdsfgs/max_vita},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/max-vita-case/}}
}Plain text
max_vita: porting Max Payne Mobile's Android binary to PS Vita. https://github.com/fgsfdsfgs/max_vita (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/max-vita-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · fgsfdsfgs/max_vita · Revision e92e9ad
More in Games
- MDK in C# and SDL3: reconstructing the 1997 game · Case study
- MDK in Godot: a port from game data and executable analysis · Case study
- MechWarrior SDL port: reconstructing the 1989 game in C17 · Case study
- MedalOfHonor-xport: a Medal Of Honor PlayStation decompilation port · Case study
- MediEvil: a native PC port of the 2019 PS4 game · Case study
- Mega Man 64: an Android and iOS port of the recompilation · Case study