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Case study

engge: a Thimbleweed Park engine remake

engge reimplements the Thimbleweed Park adventure engine in C++ and runs with ThimbleweedPark.ggpack1 and ggpack2 copied from the user's installation. It uses an SDL2-based framework and a modified Squirrel library; the author reports the game can be finished despite bugs.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
151
Last commit
2022-11-06
Language
C++
License (GitHub)
MIT
Status
Archived

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Code, documentation, download and demo observed; a full-reconstruction candidate for manual Class 0 review.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A purchased Thimbleweed Park installation and its ggpack1 and ggpack2 files are required.
  • Prerequisites: The project uses Engge Framework, Squirrel and spdlog.
  • Limits: The author reports remaining bugs and has ended support for this repository.
  • License: MIT.

Cite

BibTeX

@misc{engge-case,
  title = {{engge: a Thimbleweed Park engine remake}},
  howpublished = {\url{https://github.com/scemino/engge}},
  url = {https://github.com/scemino/engge},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/engge-case/}}
}

Plain text

engge: a Thimbleweed Park engine remake. https://github.com/scemino/engge (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/engge-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.MD GitHub · scemino/engge · Revision 6412088

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