Case study
engge: a Thimbleweed Park engine remake
engge reimplements the Thimbleweed Park adventure engine in C++ and runs with ThimbleweedPark.ggpack1 and ggpack2 copied from the user's installation. It uses an SDL2-based framework and a modified Squirrel library; the author reports the game can be finished despite bugs.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 151
- Last commit
- 2022-11-06
- Language
- C++
- License (GitHub)
- MIT
- Status
- Archived
GitHub data as of 2026-11-10
Evidence

- Observed
- Code, documentation, download and demo observed; a full-reconstruction candidate for manual Class 0 review.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A purchased Thimbleweed Park installation and its ggpack1 and ggpack2 files are required.
- Prerequisites: The project uses Engge Framework, Squirrel and spdlog.
- Limits: The author reports remaining bugs and has ended support for this repository.
- License: MIT.
Cite
BibTeX
@misc{engge-case,
title = {{engge: a Thimbleweed Park engine remake}},
howpublished = {\url{https://github.com/scemino/engge}},
url = {https://github.com/scemino/engge},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/engge-case/}}
}Plain text
engge: a Thimbleweed Park engine remake. https://github.com/scemino/engge (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/engge-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.MD GitHub · scemino/engge · Revision 6412088
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