Case study
Decompiling Sonic 1: translating 68K disassembly into C++
Decompiling Sonic 1 translates the game's 68K assembly disassembly into organized C++11 source to study its behavior. The source covers levels, objects, movement, graphics and sound, while accompanying notes explain assembly patterns and inferred semantics.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 7
- Last commit
- 2015-11-11
- Language
- C++
GitHub data as of 2026-11-09
Requirements & limits
- Scope: C++11 is used for the translated source.
- Limits: The source is not set up to compile or run.
- License: No licence file in the repository.
Cite
BibTeX
@misc{decompiling-sonic-1-case,
title = {{Decompiling Sonic 1: translating 68K disassembly into C++}},
howpublished = {\url{https://github.com/JarrettBillingsley/DecompilingSonic1}},
url = {https://github.com/JarrettBillingsley/DecompilingSonic1},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/decompiling-sonic-1-case/}}
}Plain text
Decompiling Sonic 1: translating 68K disassembly into C++. https://github.com/JarrettBillingsley/DecompilingSonic1 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/decompiling-sonic-1-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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