Case study
BT3-Recomp: a PlayStation 2 static recompilation of Budokai Tenkaichi 3
BT3-Recomp translates the USA PlayStation 2 release of Dragon Ball Z: Budokai Tenkaichi 3 from MIPS code to C++ at build time. It combines game-specific function maps and patches with a recompiler, PS2 runtime, OpenGL renderer and launcher for native desktop builds.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 128
- Last commit
- 2026-10-01
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The user's USA PlayStation 2 disc dump, SLUS-21678.
- Prerequisites: Windows and Linux builds require an x86-64 CPU with SSE4.1; the documented renderer requires OpenGL 3.3.
- Limits: The macOS port is experimental; other game regions are unsupported.
- License: GPL-3.0 license.
Cite
BibTeX
@misc{bt3-recomp-case,
title = {{BT3-Recomp: a PlayStation 2 static recompilation of Budokai Tenkaichi 3}},
howpublished = {\url{https://github.com/z3xox/BT3-Recomp}},
url = {https://github.com/z3xox/BT3-Recomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/bt3-recomp-case/}}
}Plain text
BT3-Recomp: a PlayStation 2 static recompilation of Budokai Tenkaichi 3. https://github.com/z3xox/BT3-Recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/bt3-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · z3xox/BT3-Recomp · Revision e22a34b
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