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Case study

Pipe Dreams 3D: an early PlayStation decompilation

Begins a C decompilation of the PlayStation game Pipe Dreams 3D, with source files, a splat configuration, symbols, and a MIPS cross-build Makefile. Users place their own BIN/CUE game image in the GAME directory; a full build guide remains pending.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
1
Last commit
2026-01-05
Language
C

GitHub data as of 2026-11-10

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Requirements & limits

  • Prerequisites: A Pipe Dreams 3D BIN/CUE game image is required in GAME/.
  • Prerequisites: The Makefile references splat, MIPS cross tools, and a PSX GCC compiler.
  • Limits: The build guide is pending.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{pipe-dreams-3d-decomp-case,
  title = {{Pipe Dreams 3D: an early PlayStation decompilation}},
  howpublished = {\url{https://github.com/bismurphy/pipedreams_decomp}},
  url = {https://github.com/bismurphy/pipedreams_decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/pipe-dreams-3d-decomp-case/}}
}

Plain text

Pipe Dreams 3D: an early PlayStation decompilation. https://github.com/bismurphy/pipedreams_decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/pipe-dreams-3d-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · bismurphy/pipedreams_decomp · Revision ef1903c
  2. Makefile GitHub · bismurphy/pipedreams_decomp · Revision ef1903c
  3. GAME/README.md GitHub · bismurphy/pipedreams_decomp · Revision ef1903c

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