Case study
Burnout 3: Takedown — matching PlayStation 2 game-code decompilation
Burnout 3: Takedown's PlayStation 2 game code is being reconstructed as byte-matching C and C++. Individual functions are compiled with CodeWarrior and compared with the original, while vendor libraries remain as assembly generated from the user's disc. The author reports a matching full-build SHA-1 and partial game-code progress.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 3
- Last commit
- 2026-10-09
- Language
- Python
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: A legally obtained NTSC-U SLUS-21050 game copy and a console BIOS dump are required.
- Prerequisites: Docker, Python 3, Rust and CodeWarrior PS2 3.0.1 build 119 are required for the documented build.
- Limits: The game-code decompilation is partial; vendor libraries remain preserved dependencies.
- License: GPL-3.0 license.
Cite
BibTeX
@misc{burnout-3-ps2-decomp-case,
title = {{Burnout 3: Takedown — matching PlayStation 2 game-code decompilation}},
howpublished = {\url{https://github.com/siddharthakumar-98/Burnout3}},
url = {https://github.com/siddharthakumar-98/Burnout3},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/burnout-3-ps2-decomp-case/}}
}Plain text
Burnout 3: Takedown — matching PlayStation 2 game-code decompilation. https://github.com/siddharthakumar-98/Burnout3 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/burnout-3-ps2-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · siddharthakumar-98/Burnout3 · Revision fc7eb52
- Burnout3_decomp/PROGRESS.md GitHub · siddharthakumar-98/Burnout3 · Revision fc7eb52
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