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Case study

Burnout 3: Takedown — matching PlayStation 2 game-code decompilation

Burnout 3: Takedown's PlayStation 2 game code is being reconstructed as byte-matching C and C++. Individual functions are compiled with CodeWarrior and compared with the original, while vendor libraries remain as assembly generated from the user's disc. The author reports a matching full-build SHA-1 and partial game-code progress.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
3
Last commit
2026-10-09
Language
Python
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: A legally obtained NTSC-U SLUS-21050 game copy and a console BIOS dump are required.
  • Prerequisites: Docker, Python 3, Rust and CodeWarrior PS2 3.0.1 build 119 are required for the documented build.
  • Limits: The game-code decompilation is partial; vendor libraries remain preserved dependencies.
  • License: GPL-3.0 license.

Cite

BibTeX

@misc{burnout-3-ps2-decomp-case,
  title = {{Burnout 3: Takedown — matching PlayStation 2 game-code decompilation}},
  howpublished = {\url{https://github.com/siddharthakumar-98/Burnout3}},
  url = {https://github.com/siddharthakumar-98/Burnout3},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/burnout-3-ps2-decomp-case/}}
}

Plain text

Burnout 3: Takedown — matching PlayStation 2 game-code decompilation. https://github.com/siddharthakumar-98/Burnout3 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/burnout-3-ps2-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · siddharthakumar-98/Burnout3 · Revision fc7eb52
  2. Burnout3_decomp/PROGRESS.md GitHub · siddharthakumar-98/Burnout3 · Revision fc7eb52

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