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Case study

Crash Tag Team Racing: GameCube decompilation

Crash Tag Team Racing is a work-in-progress GameCube decompilation with C and C++ source, symbol maps and build configurations for the USA and Japanese releases. Users provide their own disc image, configure the target and build with Ninja; the Japanese release has not yet been split.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
17
Last commit
2026-10-15
Language
C
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: An existing copy of the supported GameCube game image.
  • Prerequisites: Python and Ninja; platform-specific dependencies are described for Windows, macOS and Linux.
  • Limits: The Japanese version is not yet split.
  • License: CC0-1.0 license.

Cite

BibTeX

@misc{crash-tag-team-racing-decomp-case,
  title = {{Crash Tag Team Racing: GameCube decompilation}},
  howpublished = {\url{https://github.com/bluisblu/cttr}},
  url = {https://github.com/bluisblu/cttr},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/crash-tag-team-racing-decomp-case/}}
}

Plain text

Crash Tag Team Racing: GameCube decompilation. https://github.com/bluisblu/cttr (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/crash-tag-team-racing-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · bluisblu/cttr · Revision 716d1e1

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