Case study
Crash Tag Team Racing: GameCube decompilation
Crash Tag Team Racing is a work-in-progress GameCube decompilation with C and C++ source, symbol maps and build configurations for the USA and Japanese releases. Users provide their own disc image, configure the target and build with Ninja; the Japanese release has not yet been split.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 17
- Last commit
- 2026-10-15
- Language
- C
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: An existing copy of the supported GameCube game image.
- Prerequisites: Python and Ninja; platform-specific dependencies are described for Windows, macOS and Linux.
- Limits: The Japanese version is not yet split.
- License: CC0-1.0 license.
Cite
BibTeX
@misc{crash-tag-team-racing-decomp-case,
title = {{Crash Tag Team Racing: GameCube decompilation}},
howpublished = {\url{https://github.com/bluisblu/cttr}},
url = {https://github.com/bluisblu/cttr},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/crash-tag-team-racing-decomp-case/}}
}Plain text
Crash Tag Team Racing: GameCube decompilation. https://github.com/bluisblu/cttr (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/crash-tag-team-racing-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · bluisblu/cttr · Revision 716d1e1
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