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Case study

Black Ops II Recompiled: separate Xbox 360 game codegen targets

Black Ops II Recompiled configures ReXGlue to generate native builds from the Xbox 360 game's single-player default.xex and multiplayer default_mp.xex. Separate configurations and scripts handle code generation, CMake setup and builds using the user's extracted game files.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
17
Last commit
2026-04-10
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The user's own extracted Call of Duty: Black Ops II files, including default.xex, default_mp.xex and runtime assets.
  • Prerequisites: Windows build tools: CMake 3.25+, Ninja, Clang/LLVM and a separate ReXGlue SDK checkout.
  • Limits: The author reports Windows support; Linux remains untested and unsupported.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{black-ops-ii-recompiled-case,
  title = {{Black Ops II Recompiled: separate Xbox 360 game codegen targets}},
  howpublished = {\url{https://github.com/officialmelon/bo2-recompiled}},
  url = {https://github.com/officialmelon/bo2-recompiled},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/black-ops-ii-recompiled-case/}}
}

Plain text

Black Ops II Recompiled: separate Xbox 360 game codegen targets. https://github.com/officialmelon/bo2-recompiled (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/black-ops-ii-recompiled-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · officialmelon/bo2-recompiled · Revision 7ba8bb3

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