Case study
Black Ops II Recompiled: separate Xbox 360 game codegen targets
Black Ops II Recompiled configures ReXGlue to generate native builds from the Xbox 360 game's single-player default.xex and multiplayer default_mp.xex. Separate configurations and scripts handle code generation, CMake setup and builds using the user's extracted game files.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 17
- Last commit
- 2026-04-10
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The user's own extracted Call of Duty: Black Ops II files, including default.xex, default_mp.xex and runtime assets.
- Prerequisites: Windows build tools: CMake 3.25+, Ninja, Clang/LLVM and a separate ReXGlue SDK checkout.
- Limits: The author reports Windows support; Linux remains untested and unsupported.
- License: No licence file in the repository.
Cite
BibTeX
@misc{black-ops-ii-recompiled-case,
title = {{Black Ops II Recompiled: separate Xbox 360 game codegen targets}},
howpublished = {\url{https://github.com/officialmelon/bo2-recompiled}},
url = {https://github.com/officialmelon/bo2-recompiled},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/black-ops-ii-recompiled-case/}}
}Plain text
Black Ops II Recompiled: separate Xbox 360 game codegen targets. https://github.com/officialmelon/bo2-recompiled (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/black-ops-ii-recompiled-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · officialmelon/bo2-recompiled · Revision 7ba8bb3
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