Case study
The Bigs 2 Recompiled: an Xbox 360 PC port
The Bigs 2 Recompiled converts the Xbox 360 game's executable to C++ with ReXGlue for native Linux and Windows builds. Its game-specific hooks and renderer changes add resolution scaling, an experimental 60 fps mode and a first-run disc import screen.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 13
- Last commit
- 2026-10-25
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Supply your own The Bigs 2 Xbox 360 disc ISO.
- Prerequisites: Requires a Vulkan GPU; Linux needs glibc 2.38+, and Windows needs 64-bit Windows 10 or 11.
- Testing evidence: Windows builds have been tested under Wine only.
- License: The port's own code uses the Unlicense.
Cite
BibTeX
@misc{the-bigs-2-recompiled-case,
title = {{The Bigs 2 Recompiled: an Xbox 360 PC port}},
howpublished = {\url{https://github.com/mdomangue26/The-Bigs-2-Recompiled}},
url = {https://github.com/mdomangue26/The-Bigs-2-Recompiled},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/the-bigs-2-recompiled-case/}}
}Plain text
The Bigs 2 Recompiled: an Xbox 360 PC port. https://github.com/mdomangue26/The-Bigs-2-Recompiled (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/the-bigs-2-recompiled-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · mdomangue26/The-Bigs-2-Recompiled · Revision 4947e56
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