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Case study

The Bigs 2 Recompiled: an Xbox 360 PC port

The Bigs 2 Recompiled converts the Xbox 360 game's executable to C++ with ReXGlue for native Linux and Windows builds. Its game-specific hooks and renderer changes add resolution scaling, an experimental 60 fps mode and a first-run disc import screen.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
13
Last commit
2026-10-25
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Supply your own The Bigs 2 Xbox 360 disc ISO.
  • Prerequisites: Requires a Vulkan GPU; Linux needs glibc 2.38+, and Windows needs 64-bit Windows 10 or 11.
  • Testing evidence: Windows builds have been tested under Wine only.
  • License: The port's own code uses the Unlicense.

Cite

BibTeX

@misc{the-bigs-2-recompiled-case,
  title = {{The Bigs 2 Recompiled: an Xbox 360 PC port}},
  howpublished = {\url{https://github.com/mdomangue26/The-Bigs-2-Recompiled}},
  url = {https://github.com/mdomangue26/The-Bigs-2-Recompiled},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/the-bigs-2-recompiled-case/}}
}

Plain text

The Bigs 2 Recompiled: an Xbox 360 PC port. https://github.com/mdomangue26/The-Bigs-2-Recompiled (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/the-bigs-2-recompiled-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · mdomangue26/The-Bigs-2-Recompiled · Revision 4947e56

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