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Case study

Open Horizon: rebuilding Ace Combat: Assault Horizon rendering and physics

Open Horizon reimplements the rendering and physics of Ace Combat: Assault Horizon in C++ using resource files from the original game. Its source includes game, renderer, physics and container modules. Its contribution guide suggests clean-room design or documenting findings when direct disassembly is unavoidable.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
178
Last commit
2021-06-12
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Demo documented; the documentation covers part of the feature set.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Requires resource files from the original Ace Combat: Assault Horizon game.
  • Prerequisites: Build configuration uses CMake and OpenGL.
  • License: Licensed under MIT.

Cite

BibTeX

@misc{open-horizon-ace-combat-case,
  title = {{Open Horizon: rebuilding Ace Combat: Assault Horizon rendering and physics}},
  howpublished = {\url{https://github.com/undefined-darkness/open-horizon}},
  url = {https://github.com/undefined-darkness/open-horizon},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/open-horizon-ace-combat-case/}}
}

Plain text

Open Horizon: rebuilding Ace Combat: Assault Horizon rendering and physics. https://github.com/undefined-darkness/open-horizon (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/open-horizon-ace-combat-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · undefined-darkness/open-horizon · Revision c970176
  2. CONTRIBUTING.md GitHub · undefined-darkness/open-horizon · Revision c970176

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