Case study
Open Horizon: rebuilding Ace Combat: Assault Horizon rendering and physics
Open Horizon reimplements the rendering and physics of Ace Combat: Assault Horizon in C++ using resource files from the original game. Its source includes game, renderer, physics and container modules. Its contribution guide suggests clean-room design or documenting findings when direct disassembly is unavoidable.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 178
- Last commit
- 2021-06-12
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence

- Observed
- Demo documented; the documentation covers part of the feature set.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Requires resource files from the original Ace Combat: Assault Horizon game.
- Prerequisites: Build configuration uses CMake and OpenGL.
- License: Licensed under MIT.
Cite
BibTeX
@misc{open-horizon-ace-combat-case,
title = {{Open Horizon: rebuilding Ace Combat: Assault Horizon rendering and physics}},
howpublished = {\url{https://github.com/undefined-darkness/open-horizon}},
url = {https://github.com/undefined-darkness/open-horizon},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/open-horizon-ace-combat-case/}}
}Plain text
Open Horizon: rebuilding Ace Combat: Assault Horizon rendering and physics. https://github.com/undefined-darkness/open-horizon (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/open-horizon-ace-combat-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · undefined-darkness/open-horizon · Revision c970176
- CONTRIBUTING.md GitHub · undefined-darkness/open-horizon · Revision c970176
More in Games
- Open KF: a Killing Floor reimplementation in Rust and Bevy · Case study
- Open Northland: reimplementing Cultures - 8th Wonder of the World · Case study
- Open RCT3: an early RollerCoaster Tycoon 3 reimplementation · Case study
- Open SoM Runtime: rebuilding the Sword of Moonlight runtime · Case study
- Open Sosaria: reconstructing the 1981 Apple II Ultima engine · Case study
- Open Van Buren: reconstructing the Fallout 3 tech demo engine · Case study