Case study
TsumuLightRecomp: static recompilation of Tsumu Light
TsumuLightRecomp configures PSXRecomp to translate the Japanese PlayStation game's MIPS code into native C and compile a PC executable. It supplies title-specific function seeds, build settings and a runtime English text layer; the author reports puzzle-stage play and memory-card save/load.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 7
- Last commit
- 2026-11-06
- Language
- Shell
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A legally obtained Tsumu Light Japan SLPS-02253 disc image and PlayStation BIOS.
- Prerequisites: PSXRecomp, CMake 3.20+ and a C/C++ toolchain for source builds.
- Limits: The project labels its ports as in-development previews.
- License: PolyForm Noncommercial 1.0.0 licence.
Cite
BibTeX
@misc{tsumu-light-recomp-case,
title = {{TsumuLightRecomp: static recompilation of Tsumu Light}},
howpublished = {\url{https://github.com/mstan/TsumuLightRecomp}},
url = {https://github.com/mstan/TsumuLightRecomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/tsumu-light-recomp-case/}}
}Plain text
TsumuLightRecomp: static recompilation of Tsumu Light. https://github.com/mstan/TsumuLightRecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/tsumu-light-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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