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Case study

DoomIIRPG-RE: a Doom II RPG reconstruction

DoomIIRPG-RE reconstructs Doom II RPG game systems in C++. Its source implements gameplay, rendering, script execution, and resource loading from the game's package layout, with CMake configuration for a desktop build.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
102
Last commit
2025-07-09
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: CMake, SDL2, Zlib, and OpenAL are required.
  • Scope: The project identifies its current version as 0.1.
  • License: GPL-3.0.

Cite

BibTeX

@misc{doomiirpg-re-case,
  title = {{DoomIIRPG-RE: a Doom II RPG reconstruction}},
  howpublished = {\url{https://github.com/Erick194/DoomIIRPG-RE}},
  url = {https://github.com/Erick194/DoomIIRPG-RE},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/doomiirpg-re-case/}}
}

Plain text

DoomIIRPG-RE: a Doom II RPG reconstruction. https://github.com/Erick194/DoomIIRPG-RE (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/doomiirpg-re-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Erick194/DoomIIRPG-RE · Revision ba6227d
  2. src/Game.cpp GitHub · Erick194/DoomIIRPG-RE · Revision ba6227d
  3. src/JavaStream.cpp GitHub · Erick194/DoomIIRPG-RE · Revision ba6227d

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