Game · Case study:
Voldorium: SoulCalibur Dreamcast portC2
Voldorium is a native Windows and Linux port of SoulCalibur for the Dreamcast, USA release T-1401N V1.000.
- Game
Reviewed enrique363/voldorium@f02cfc9
Game · Case study:
Voldorium is a native Windows and Linux port of SoulCalibur for the Dreamcast, USA release T-1401N V1.000.
Reviewed enrique363/voldorium@f02cfc9
Game · Case study:
This repository is a static recompilation of the Xbox version of Burnout 3: Takedown into a native Windows executable.

Reviewed sp00nznet/burnout3@3c85ed7
Game · Case study:
Harvest Moon 64: Recompiled uses N64: Recompiled to statically recompile Harvest Moon 64 into a native port, with RT64 for rendering.
Game · Case study:
Golden Balloon is a native and browser port of the 1997 Nintendo 64 kart racer, built on the Diddy Kong Racing decompilation.

Reviewed akratch/goldenballoon@2b69e74
Game · Case study:
Ring Out is a native PC port of a GameCube fighting game with disc ID GRSEAF, produced by static recompilation.
Reviewed jackpoison-prog/RingOut@9339899
Game · Case study:
This repository runs Call of Duty: Modern Warfare 2 (2009) for the Xbox 360 natively on Linux and Windows by recompiling the game's executables ahead of time.

Reviewed PaulCombal/mw2-recompiled@b3aa7d8
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Killzone for Windows is a native Windows port of Killzone for the PlayStation 2.
Reviewed drakolordx7/KillzoneRecomp@b4bfb6b
Game · Case study:
Conker's Bad Fur Day: Reloaded is a native Windows and Linux port of the Nintendo 64 game, statically recompiled with N64: Recompiled and drawn with RT64.
Game · Case study:
Recharged compiles reconstructed source for Mario Strikers Charged into a native program for Windows, Linux, macOS, and Steam Deck.

Reviewed previouslevelgames/recharged@0c32110
Game · Case study:
NSMB Wii Multiplayer Recompilation is a native port of New Super Mario Bros. Wii made with static recompilation on WiiCompiled.

Reviewed WitherBlitz/NSMB-Wii-Multiplayer-Recompilation@2ff64f5
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FH2 Recompiled is a static recompilation of Forza Horizon 2 for the Xbox 360, targeting Android and Linux.
Reviewed Gabrick75/fh2-recompiled@6f88eec
Game · Case study:
Eternal Darkness Recomp is a native Mac, Windows, and Linux port of Eternal Darkness: Sanity's Requiem for the GameCube.

Game · Case study:
This is a native Windows build of Demon's Souls for the PlayStation 3, USA release BLUS-30443.
Reviewed timboat/demons-souls-recomp@51f8640
Game · Case study:
ogws is a work in progress decompilation of Wii Sports.
Reviewed doldecomp/ogws@e5a4d36
Game · Case study:
This is a work-in-progress decompilation of SpongeBob SquarePants: Battle for Bikini Bottom.
Reviewed bfbbdecomp/bfbb@fa9a0ee
Game · Case study:
jsSMS is a JavaScript emulator for Sega Master System and Game Gear ROMs, written to run quickly in mobile browsers.
Reviewed gmarty/jsSMS@5a85c08
Game · Case study:
Free in the Dark is an engine reimplementation of the Alone in the Dark games released from 1992 to 1995.
Reviewed yaz0r/FITD@543e22b
Game · Case study:
OpenNefia is an open-source, moddable engine reimplementation of the roguelike Elona.
Reviewed OpenNefia/OpenNefia@d8410b3
Game · Case study:
Banjo Tooie Decomp is a decompilation of Banjo-Tooie.
Reviewed Mr-Wiseguy/banjo-tooie@25033be
Game · Case study:
Rood Reverse is a reverse engineering of Vagrant Story for the PlayStation.
Reviewed ser-pounce/rood-reverse@b46306b
Game · Case study:
This repository is a disassembly of The Legend of Zelda.
Reviewed aldonunez/zelda1-disassembly@50a1c86
Game · Case study:
Super Smash Bros. 64 Decompilation rebuilds the US Super Smash Bros. ROM for the Nintendo 64.
Reviewed VetriTheRetri/ssb-decomp-re@572a747
Game · Case study:
Harvest Moon 64 Decomp is a matching decompilation of Harvest Moon 64.
Reviewed harvestwhisperer/hm64-decomp@9824b88
Game · Case study:
Mario Kart 64 3DS is a native Nintendo 3DS port of Mario Kart 64, based on SpaghettiKart.

Reviewed EstebanPdN/mario-kart-64-3ds@7c7df01
Game · Case study:
Star Haven is a native Nintendo 3DS port of Paper Mario for the Nintendo 64, built from the pmret/papermario decompilation.

Reviewed SecondaryLifer/StarHaven@3fa147a
Game · Case study:
XenogearsRecomp is a static recompilation of Xenogears (USA) for the PlayStation.
Reviewed OpokXeno/xenogears-recomp@131614f
Game · Case study:
Rayman 3 HD Recompiled is a native Windows port of Rayman 3 HD for the Xbox 360.

Game · Case study:
Skullburglar is a native port of 50 Cent: Blood on the Sand for the Xbox 360, statically recompiled with the ReXGlue SDK.
Reviewed nlwstein/skullburglar@03eb715
Game · Case study:
NEOTOKYO Rebuild is a rebuild of NEOTOKYO in the Source SDK 2013 multiplayer branch, updated for the 2025 Team Fortress 2 SDK.
Reviewed NeotokyoRebuild/neo@aa8f099
Game · Case study:
SMW brings BelmanteGu's static recompilation of Super Mario Bros. Wonder to jailbroken PS4 consoles.

Reviewed iHaiDeeZ/SMW@2e8c2ad
Game · Case study:
This is a native Windows port of ARMORED CORE for Answer for the PlayStation 3, USA release BLUS30187.

Reviewed SulphurS16/ACFA-Port@8e174e0
Game · Case study:
Wolfenshine is a cross-platform C# reimplementation of Wolfenstein 3D.

Reviewed deanthecoder/Wolfenshine@13bc3a7
Game · Case study:
This repository is a work-in-progress decompilation of Paper Mario: The Thousand-Year Door, Japanese version G8MJ01, based on symbol maps from the Paper Mario 2 demo.
Reviewed NWPlayer123/PaperMario2@5421b46
Game · Case study:
Bayshore is a TypeScript server reimplementation of Wangan Midnight Maximum Tune 6.
Reviewed ProjectAsakura/Bayshore@e6cddfe
Game · Case study:
Rush 2 Recompiled is a native PC build of Rush 2: Extreme Racing USA.

Reviewed bryantmh/rush2recompiled@3a205c8
Game · Case study:
This project reconstructs the 32-bit SkiFree version 1.04 in C.
Reviewed yuv422/skifree_decomp@7b473c5
Game · Case study:
OpenCrossing Anbernic runs Animal Crossing for the GameCube on Anbernic handhelds.
Game · Case study:
Mario Kart 64 for Dreamcast is a Sega Dreamcast port of the n64decomp/mk64 decompilation.
Reviewed jnmartin84/mk64-dc@1cbad2e
Game · Case study:
This repository is a disassembly of Super Mario Land.
Reviewed kaspermeerts/supermarioland@618d00e
Game · Case study:
steins-gate is a GPL-licensed reimplementation of the Steins;Gate visual novel.
Reviewed FGRE/steins-gate@4173ed2
Game · Case study:
Chronon is an open-source reimplementation of Anachronox on the Quake 2 engine.
Reviewed hogsy/chronon@a54d3de
Game · Case study:
This is an in-progress native Windows recompilation of retail Xbox 360 Gears of War 3.
Game · Case study:
Zelda ALttP SNES Recomp statically translates the 65816 CPU code of The Legend of Zelda: A Link to the Past into C with snesrecomp.

Reviewed mstan/ZeldaAlttPSNESRecomp@1c9f085
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This repository is a decompilation of Pokémon Black for the Nintendo DS.
Reviewed squiddonaut/pokeblack@67d91a7
Game · Case study:
smo-recomp is a native Windows x64 build of Super Mario Odyssey version 1.4.1.
Reviewed Coz-0/smo-recomp@0414341
Game · Case study:
Forza Motorsport 2 ReGPU is a native Windows port of Forza Motorsport 2 for the Xbox 360.
Game · Case study:
This is a work-in-progress decompilation of Castlevania for the Nintendo 64.
Reviewed k64ret/cv64@5307217
Game · Case study:
Dragon Age: Origins — Recompiled is a static recompilation of the Xbox 360 game into a native x86-64 Windows program, with a Direct3D 12 renderer based on Xenia's.

Game · Case study:
007: NightFire XBE Recomp is a native PC port of the original Xbox game.

Reviewed hk21x/nightfire-recomp@cadfb46
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MHForever is a native PC port of Monster Hunter Freedom Unite for the PSP, made by static recompilation.
Reviewed Mango77x/MHForever@61e7faa
Game · Case study:
This is a Windows x64 recompilation of Rockstar Games presents Table Tennis for the Xbox 360.
Game · Case study:
Blast Corps: Recompiled uses N64: Recompiled to statically recompile Blast Corps into a native port, with RT64 for rendering.
Reviewed SlaveOfIDO/blastcorps-recomp@b551045
Game · Case study:
Rogue Galaxy Recompiled is a native Windows build of the USA PlayStation 2 release SCUS-97490, statically recompiled with PS2Recomp.

Game · Case study:
libnpengine is a free implementation of the Nitroplus visual-novel engine.
Reviewed FGRE/libnpengine@da1a175
Game · Case study:
Perlica RS is a Rust game server. The README says it is compatible with the alpha client, and that the client patch replaces the server address so the client can talk to a local server.

Reviewed Yoshk4e/perlica-rs@9fee962
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This is a work-in-progress decompilation of Bomberman Hero for the Nintendo 64, US release.
Reviewed Bomberhackers/bmhero@a07c57e
Game · Case study:
Open76 is a Unity reimplementation of Interstate '76.

Reviewed r1sc/Open76@e39db6e
Game · Case study:
This is a disassembly of Tecmo Super Bowl for the NES into 6502 source that rebuilds the original game byte for byte.
Game · Case study:
Scion is a reference implementation of the Gonzo/Rizzo framework used by Maxis.
Reviewed nsgomez/scion@67bf1c4
Game · Case study:
split2-recomp rebuilds TimeSplitters 2 for the original Xbox as a native program for Windows, macOS, and Linux, including SteamOS and Steam Deck.

Reviewed phobos665/split2-recomp@7a3345f
Game · Case study:
This is a work-in-progress decompilation of Pokémon Stadium 2 for the Nintendo 64, US and Japanese versions.
Reviewed pret/pokestadiumgs@c0e10f2
Game · Case study:
Chameleon Twist: Recompiled uses N64: Recompiled to statically recompile the Japanese Nintendo 64 release of Chameleon Twist, with RT64 for rendering.
Game · Case study:
God of War — Tobiichi Port is a native Linux and Windows port of God of War for the PlayStation 2, NTSC-U SCUS-97399.
Reviewed YYOzcan/Tobiichi-Port@471c831
Game · Case study:
This is a work-in-progress decompilation of Final Fantasy VIII for the PlayStation, USA SLUS-008.92.
Reviewed roengstrom/ff8-decomp@92ab04a
Game · Case study:
Chuckie Egg is recreated in C with level loading, player movement, ducks, lifts, scoring, and rendering backends.
Reviewed pbrook/Chuckie-Egg@e180046
Game · Case study:
TMNF reconstructs parts of TrackMania Nations Forever 2.11.11 as a native Android 15 game using behavior and data recovered from the Windows executable.
Game · Case study:
Need for Speed 4: High Stakes is the subject of an unfinished effort to translate game disassembly into C source.
Reviewed OpenNFS/NFSHSX@97b9ec4
Game · Case study:
Body Harvest reconstructs the US and EU N64 releases of the game in C and assembly, using user-supplied ROMs for extraction and comparison.
Game · Case study:
spikewall reconstructs a server for the discontinued Sonic Runners mobile game using .NET 9 and ASP.NET, drawing on earlier server research.
Reviewed Ramen2X/spikewall@733db68
Game · Case study:
SSX Tricky reconstructs source for the NTSC-U PlayStation 2 release and builds it against a user-provided SLUS_203.26 executable.
Reviewed ssxdecomp/ssxtricky@0aa9bc7
Game · Case study:
SPEED RE reconstructs routines from the SPEED engine using Need for Speed Underground 2 PC v1.2 as its reference.
Reviewed troikoss/speed-re@892e5c3
Game · Case study:
Rage Racer PC runs the PAL PlayStation release of Rage Racer as a native Windows, Linux and macOS game.
Reviewed khasinski/rage-racer-pc@e05387d
Game · Case study:
tgm2p-decomp reconstructs the SH-2 program of Tetris: The Absolute – The Grand Master 2 Plus as C compiled with Hitachi SHC.
Reviewed masonc15/tgm2p-decomp@da60906
Game · Case study:
Brave Fencer Musashi decomp port is an experimental PC port of the USA PlayStation game that combines compiled host code with a CPU interpreter for unconverted game code.
Game · Case study:
Halo 2 engine decompilation recovers selected routines from the original Xbox game into native C for Linux.
Reviewed BirchWoodGod/halo2-decomp@080b4d4
Game · Case study:
EVESharp is a C# EVE Online server emulator aiming to provide a cluster-based server compatible with Apocrypha 6.14.101786.
Reviewed Almamu/EVESharp@b19fc60
Game · Case study:
ff2 collects a disassembly and ROM reference for the NES version of Final Fantasy II.
Reviewed everything8215/ff2@8d26190
Game · Case study:
Wowser recreates a World of Warcraft 3.3.5a client in JavaScript and WebGL for the browser.
Reviewed wowserhq/wowser@5fcd3e6
Game · Case study:
Suikoden Recompiled provides a PSXRecomp setup recipe for generating and compiling the PlayStation game from a user's SLUS-00292 disc and specified BIOS.
Game · Case study:
cc94 remakes the 1994 Sid Meier's Colonization game for web browsers and Linux.
Reviewed institution/cc94@b3ca8a3
Game · Case study:
defjam-sw lifts the original Xbox executable of Def Jam: Fight for NY instruction by instruction into C for native Nintendo Switch and Linux builds.
Reviewed R-drg/defjam-sw@5381916
Game · Case study:
SSX Tricky Recomp generates native code from a user-supplied US retail Xbox copy of SSX Tricky and builds a Linux runtime around it.
Reviewed reindance/ssx-tricky-recomp@1854527
Game · Case study:
IGI-RE rewrites the EU Project I.G.I. executable in C, function by function, and compares each rewrite with the original through Unicorn-based differential tests and scripted gameplay.
Reviewed neonixmoddingteam/IGI-RE@088950a
Game · Case study:
007eon-recomp builds a native Windows port of the original Xbox release of 007: Everything or Nothing.

Reviewed hk21x/007eon-recomp@95d0497
Game · Case study:
Boom Street is a work-in-progress Wii game decompilation targeting the ST7P01 Rev 0 European release.
Game · Case study:
Free Riders Recompiled ports the Xbox 360 version of Sonic Free Riders to Windows, Linux and Android by translating PowerPC code with XenonRecomp and Xenos shaders with XenosRecomp.

Game · Case study:
Publishes a SkoolKit-generated RAM disassembly of Cruising on Broadway.
Game · Case study:
Samurai Shodown: Warriors Rage Recomp configures PSXRecomp to generate a native build of the USA PlayStation game.
Reviewed omegakatana92/Samuai-Shodown-Warriors-Rage-Recomp@ac46c1d
Game · Case study:
Snowboard Kids: Recompiled uses N64Recomp to translate the N64 game into a native port and RT64 to render it.
Reviewed cdlewis/snowboardkids-recomp@68fac1b
Game · Case study:
mnroi reconstructs C/C++ source for the US GameCube release of Marvel Nemesis: Rise of the Imperfects.
Reviewed Esoteric-Engineer/mnroi@5ac6466
Game · Case study:
Carmageddon Android Port adapts the Dethrace engine reimplementation to Android ARM64 with a launcher, touch and controller input, and OpenGL ES rendering changes.

Game · Case study:
Dusklight for PS4 adapts the decompilation-based Twilight Princess port into a native PS4 program.
Game · Case study:
KameoRecomp ports the Xbox 360 game Kameo: Elements of Power to Windows by statically translating its code to C++ and compiling it with the ReXGlue SDK.
Reviewed ElGuslml/KameoRecomp@f56b5ca
Game · Case study:
DriveClub Recomp runs the PS4 release of DriveClub 1.28 on Windows and Linux using the game's own x86-64 code.

Game · Case study:
OpenC1 is a C# remake of a driving and wrecking game by Stainless Software.
Reviewed jeff-1amstudios/OpenC1@ab3b7d7
Game · Case study:
The Hobbit, native ports the 1982 ZX Spectrum game to C one Z80 routine at a time, guided by an annotated SkoolKit disassembly.
Reviewed 7ucina/hobbit-1982-native@5be9cac
Game · Case study:
MOTHER 3 Recomp brings the GBA game to Windows, Linux and Android using gbarecomp and recomp-ui.

Game · Case study:
CTR Native ports the 1999 PlayStation game Crash Team Racing to Windows and Linux using source from the CTR-ModSDK decompilation.
Reviewed NyperYuhgard/CTR-PC-Port@09949b6
Game · Case study:
Reconstructs the USA/Europe Game Boy release of Tetris Plus as RGBDS assembly arranged by ROM bank.
Game · Case study:
James Pond 2: Codename RoboCod — Recompiled turns the Amiga game's 68000 instructions into native C++ using a user-provided disk image.
