Case study
OpenC1: a Carmageddon engine remake
OpenC1 is a C# remake of a driving and wrecking game by Stainless Software. Its source includes engine, vehicle, race, rendering and content handling code, and the listed prerequisites include XNA 3.0 and Nvidia PhysX.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 166
- Last commit
- 2014-12-02
- Language
- C#
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Microsoft C++ runtime, XNA 3.0 and Nvidia PhysX are listed as prerequisites.
- License: The repository's license.txt terms apply.
Cite
BibTeX
@misc{openc1-case,
title = {{OpenC1: a Carmageddon engine remake}},
howpublished = {\url{https://github.com/jeff-1amstudios/OpenC1}},
url = {https://github.com/jeff-1amstudios/OpenC1},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/openc1-case/}}
}Plain text
OpenC1: a Carmageddon engine remake. https://github.com/jeff-1amstudios/OpenC1 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openc1-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · jeff-1amstudios/OpenC1 · Revision ab3b7d7
More in Games
- openc2e: reimplementing the Creatures game engine · Case study
- openchrome: rebuilding a Dying Light runtime from game data · Case study
- OpenCiv3: rebuilding Civilization III in Godot · Case study
- OpenClaw: reimplementing Captain Claw · Case study
- OpenCloud: a Dark Cloud 2 reimplementation · Case study
- OpenCoD1: a Call of Duty multiplayer reconstruction · Case study