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Case study

OpenC1: a Carmageddon engine remake

OpenC1 is a C# remake of a driving and wrecking game by Stainless Software. Its source includes engine, vehicle, race, rendering and content handling code, and the listed prerequisites include XNA 3.0 and Nvidia PhysX.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
166
Last commit
2014-12-02
Language
C#

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Microsoft C++ runtime, XNA 3.0 and Nvidia PhysX are listed as prerequisites.
  • License: The repository's license.txt terms apply.

Cite

BibTeX

@misc{openc1-case,
  title = {{OpenC1: a Carmageddon engine remake}},
  howpublished = {\url{https://github.com/jeff-1amstudios/OpenC1}},
  url = {https://github.com/jeff-1amstudios/OpenC1},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/openc1-case/}}
}

Plain text

OpenC1: a Carmageddon engine remake. https://github.com/jeff-1amstudios/OpenC1 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openc1-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · jeff-1amstudios/OpenC1 · Revision ab3b7d7

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