Case study
Gears of War 3: a native Windows recompilation
This is an in-progress native Windows recompilation of retail Xbox 360 Gears of War 3. ReXGlue translates the player's default.xex from PowerPC to C++, which is compiled for x64. The GPU side uses ReXGlue's Xenos renderer on Direct3D 12.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 75
- Last commit
- 2026-10-30
- Language
- C++
- License (GitHub)
- BSD-3-Clause
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- The player supplies their own copy. The base disc build uses title ID 4D5308AB, disc version 0.0.0.11, and media ID 58122AD6. A separate build covers Title Update 6.
- The README says the campaign boots, reaches missions, and has been played through the first chapters, with checkpoint saves and keyboard, mouse, and controller input.
- The README links a LICENSE file.
Cite
BibTeX
@misc{gow3-recomp-case,
title = {{Gears of War 3: a native Windows recompilation}},
howpublished = {\url{https://github.com/Flippage/gears-of-war-3-recomp}},
url = {https://github.com/Flippage/gears-of-war-3-recomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/gow3-recomp-case/}}
}Plain text
Gears of War 3: a native Windows recompilation. https://github.com/Flippage/gears-of-war-3-recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/gow3-recomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Flippage/gears-of-war-3-recomp · Revision 8107670
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