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Case study

CTR Native: a Crash Team Racing PC port from decompiled source

CTR Native ports the 1999 PlayStation game Crash Team Racing to Windows and Linux using source from the CTR-ModSDK decompilation. Its own native layer supplies audio, input, memory-card, CD, rendering, and PS1 interface support, with statically linked SDL3 and UDP netplay. Game assets are extracted from the user's NTSC-U disc.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
16
Last commit
2026-08-03
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A Crash Team Racing NTSC-U retail disc image is required to extract the listed assets.
  • Prerequisites: Windows builds use MSYS2 and 32-bit MinGW; Linux builds require the documented multilib and system libraries.
  • Limits: The build currently uses 32-bit mode because some native paths retain low-address GPU link assumptions.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{ctr-native-port-case,
  title = {{CTR Native: a Crash Team Racing PC port from decompiled source}},
  howpublished = {\url{https://github.com/NyperYuhgard/CTR-PC-Port}},
  url = {https://github.com/NyperYuhgard/CTR-PC-Port},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ctr-native-port-case/}}
}

Plain text

CTR Native: a Crash Team Racing PC port from decompiled source. https://github.com/NyperYuhgard/CTR-PC-Port (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ctr-native-port-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · NyperYuhgard/CTR-PC-Port · Revision 09949b6
  2. THIRD_PARTY_NOTICES.md GitHub · NyperYuhgard/CTR-PC-Port · Revision 09949b6

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