Case study
CTR Native: a Crash Team Racing PC port from decompiled source
CTR Native ports the 1999 PlayStation game Crash Team Racing to Windows and Linux using source from the CTR-ModSDK decompilation. Its own native layer supplies audio, input, memory-card, CD, rendering, and PS1 interface support, with statically linked SDL3 and UDP netplay. Game assets are extracted from the user's NTSC-U disc.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 16
- Last commit
- 2026-08-03
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A Crash Team Racing NTSC-U retail disc image is required to extract the listed assets.
- Prerequisites: Windows builds use MSYS2 and 32-bit MinGW; Linux builds require the documented multilib and system libraries.
- Limits: The build currently uses 32-bit mode because some native paths retain low-address GPU link assumptions.
- License: No licence file in the repository.
Cite
BibTeX
@misc{ctr-native-port-case,
title = {{CTR Native: a Crash Team Racing PC port from decompiled source}},
howpublished = {\url{https://github.com/NyperYuhgard/CTR-PC-Port}},
url = {https://github.com/NyperYuhgard/CTR-PC-Port},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ctr-native-port-case/}}
}Plain text
CTR Native: a Crash Team Racing PC port from decompiled source. https://github.com/NyperYuhgard/CTR-PC-Port (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ctr-native-port-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · NyperYuhgard/CTR-PC-Port · Revision 09949b6
- THIRD_PARTY_NOTICES.md GitHub · NyperYuhgard/CTR-PC-Port · Revision 09949b6
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