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Case study

Snowboard Kids: Recompiled — an N64 static recompilation port

Snowboard Kids: Recompiled uses N64Recomp to translate the N64 game into a native port and RT64 to render it. It accepts the North American and Japanese ROMs, loads game assets from the user's copy, and includes game-specific patches for widescreen, frame rate behavior and controls. Its source also supports mods and texture packs.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
34
Last commit
2026-10-31
Language
C
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Provide a North American or Japanese copy of the N64 game.
  • Prerequisites: A GPU supporting Direct3D 12, Vulkan 1.2 or Metal Argument Buffers Tier 2 is required; x86-64 PCs need SSE4.1.
  • Limits: Split-screen multiplayer and ray tracing are listed as planned features.
  • License: GPL-3.0 license.

Cite

BibTeX

@misc{snowboardkids-recompiled-case,
  title = {{Snowboard Kids: Recompiled — an N64 static recompilation port}},
  howpublished = {\url{https://github.com/cdlewis/snowboardkids-recomp}},
  url = {https://github.com/cdlewis/snowboardkids-recomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/snowboardkids-recompiled-case/}}
}

Plain text

Snowboard Kids: Recompiled — an N64 static recompilation port. https://github.com/cdlewis/snowboardkids-recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/snowboardkids-recompiled-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · cdlewis/snowboardkids-recomp · Revision 68fac1b
  2. LICENSE GitHub · cdlewis/snowboardkids-recomp · Revision 68fac1b

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