Case study
Suikoden Recompiled: a PlayStation setup candidate
Suikoden Recompiled provides a PSXRecomp setup recipe for generating and compiling the PlayStation game from a user's SLUS-00292 disc and specified BIOS. It combines title configuration, function seeds and a recomp-ui setup wizard; package setup and gameplay acceptance remain pending.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 8
- Last commit
- 2026-09-30
- Language
- Python
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The user's SLUS-00292 disc and SCPH-5502/5552 Europe BIOS are required.
- Prerequisites: Linux and macOS setup requires CMake, Ninja, Python 3 and a C/C++ compiler.
- Limits: Package setup and gameplay acceptance remain pending.
- License: No licence file in the repository.
Cite
BibTeX
@misc{suikoden-recompiled-case,
title = {{Suikoden Recompiled: a PlayStation setup candidate}},
howpublished = {\url{https://github.com/alexbeavs-ps1-ports/suikoden-recomp}},
url = {https://github.com/alexbeavs-ps1-ports/suikoden-recomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/suikoden-recompiled-case/}}
}Plain text
Suikoden Recompiled: a PlayStation setup candidate. https://github.com/alexbeavs-ps1-ports/suikoden-recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/suikoden-recompiled-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · alexbeavs-ps1-ports/suikoden-recomp · Revision 4383122
- docs/FEASIBILITY.md GitHub · alexbeavs-ps1-ports/suikoden-recomp · Revision 4383122
More in Games
- SunPad: Super Mario Sunshine on Apple platforms · Case study
- Super Mario Advance 2 Recomp: statically recompiling the GBA game · Case study
- Super Mario Advance 4 Recomp: a GBA static recompilation for Windows · Case study
- Super Mario All-Stars: partial static recompilation and native port · Case study
- Super Mario Galaxy: statically recompiling the Wii game for PS5 · Case study
- Super Mario Land 2: a Game Boy static recompilation with adaptive widescreen · Case study