Case study
Boom Street: a Wii decompilation in progress
Boom Street is a work-in-progress Wii game decompilation targeting the ST7P01 Rev 0 European release. It builds source against files extracted from the user's disc image and provides objdiff configuration for examining reconstructed objects.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 3
- Last commit
- 2025-09-17
- Language
- C
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: A user-owned ST7P01 Rev 0 EUR disc image is required for the initial build.
- Prerequisites: Python and ninja are required; platform-specific Wine or wibo setup is described.
- Limits: The decompilation is in progress.
- License: CC0-1.0.
Cite
BibTeX
@misc{boom-street-decomp-case,
title = {{Boom Street: a Wii decompilation in progress}},
howpublished = {\url{https://github.com/FortuneStreetModding/boom-street-decomp}},
url = {https://github.com/FortuneStreetModding/boom-street-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/boom-street-decomp-case/}}
}Plain text
Boom Street: a Wii decompilation in progress. https://github.com/FortuneStreetModding/boom-street-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/boom-street-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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