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Case study

Boom Street: a Wii decompilation in progress

Boom Street is a work-in-progress Wii game decompilation targeting the ST7P01 Rev 0 European release. It builds source against files extracted from the user's disc image and provides objdiff configuration for examining reconstructed objects.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
3
Last commit
2025-09-17
Language
C
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: A user-owned ST7P01 Rev 0 EUR disc image is required for the initial build.
  • Prerequisites: Python and ninja are required; platform-specific Wine or wibo setup is described.
  • Limits: The decompilation is in progress.
  • License: CC0-1.0.

Cite

BibTeX

@misc{boom-street-decomp-case,
  title = {{Boom Street: a Wii decompilation in progress}},
  howpublished = {\url{https://github.com/FortuneStreetModding/boom-street-decomp}},
  url = {https://github.com/FortuneStreetModding/boom-street-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/boom-street-decomp-case/}}
}

Plain text

Boom Street: a Wii decompilation in progress. https://github.com/FortuneStreetModding/boom-street-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/boom-street-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · FortuneStreetModding/boom-street-decomp · Revision 64f821d
  2. LICENSE GitHub · FortuneStreetModding/boom-street-decomp · Revision 64f821d

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