Case study
Tecmo Super Bowl: byte-exact NES disassembly
This is a disassembly of Tecmo Super Bowl for the NES into 6502 source that rebuilds the original game byte for byte. The README says every instruction and memory location is labeled and commented.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 63
- Last commit
- 2025-10-09
- Language
- Assembly
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Copy asm6f_32.exe from the tools folder next to master_build.asm, and place the original ROM there as TSB.nes.
- Build with asm6f_32.exe master_build.asm -L.
- The README names no license.
Cite
BibTeX
@misc{tecmo-super-bowl-nes-case,
title = {{Tecmo Super Bowl: byte-exact NES disassembly}},
howpublished = {\url{https://github.com/bruddog/Tecmo_Super_Bowl_NES_Disassembly}},
url = {https://github.com/bruddog/Tecmo_Super_Bowl_NES_Disassembly},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/tecmo-super-bowl-nes-case/}}
}Plain text
Tecmo Super Bowl: byte-exact NES disassembly. https://github.com/bruddog/Tecmo_Super_Bowl_NES_Disassembly (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/tecmo-super-bowl-nes-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · bruddog/Tecmo_Super_Bowl_NES_Disassembly · Revision f3bae0e
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