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Case study

Tecmo Super Bowl: byte-exact NES disassembly

This is a disassembly of Tecmo Super Bowl for the NES into 6502 source that rebuilds the original game byte for byte. The README says every instruction and memory location is labeled and commented.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
63
Last commit
2025-10-09
Language
Assembly

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Copy asm6f_32.exe from the tools folder next to master_build.asm, and place the original ROM there as TSB.nes.
  • Build with asm6f_32.exe master_build.asm -L.
  • The README names no license.

Cite

BibTeX

@misc{tecmo-super-bowl-nes-case,
  title = {{Tecmo Super Bowl: byte-exact NES disassembly}},
  howpublished = {\url{https://github.com/bruddog/Tecmo_Super_Bowl_NES_Disassembly}},
  url = {https://github.com/bruddog/Tecmo_Super_Bowl_NES_Disassembly},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/tecmo-super-bowl-nes-case/}}
}

Plain text

Tecmo Super Bowl: byte-exact NES disassembly. https://github.com/bruddog/Tecmo_Super_Bowl_NES_Disassembly (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/tecmo-super-bowl-nes-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · bruddog/Tecmo_Super_Bowl_NES_Disassembly · Revision f3bae0e

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