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Case study

SMW: a PS4 port of Super Mario Bros. Wonder

SMW brings BelmanteGu's static recompilation of Super Mario Bros. Wonder to jailbroken PS4 consoles. The game's ARM code was translated to C++ ahead of time and compiled for the PS4 CPU, and its NVN graphics run on Vulkan through Mesa's RADV driver.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
80
Last commit
2026-10-19
Language
C

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • A jailbroken PS4. The player supplies their own copy of the game.
  • The build installs as a home-screen app and supports up to four DualShock 4 controllers. L3 and R3 together open the quick menu.
  • License: MIT, shown on the README badge that links to LICENSE.

Cite

BibTeX

@misc{smw-ps4-case,
  title = {{SMW: a PS4 port of Super Mario Bros. Wonder}},
  howpublished = {\url{https://github.com/iHaiDeeZ/SMW}},
  url = {https://github.com/iHaiDeeZ/SMW},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/smw-ps4-case/}}
}

Plain text

SMW: a PS4 port of Super Mario Bros. Wonder. https://github.com/iHaiDeeZ/SMW (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/smw-ps4-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · iHaiDeeZ/SMW · Revision 2e8c2ad

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