Case study
SMW: a PS4 port of Super Mario Bros. Wonder
SMW brings BelmanteGu's static recompilation of Super Mario Bros. Wonder to jailbroken PS4 consoles. The game's ARM code was translated to C++ ahead of time and compiled for the PS4 CPU, and its NVN graphics run on Vulkan through Mesa's RADV driver.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 80
- Last commit
- 2026-10-19
- Language
- C
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- A jailbroken PS4. The player supplies their own copy of the game.
- The build installs as a home-screen app and supports up to four DualShock 4 controllers. L3 and R3 together open the quick menu.
- License: MIT, shown on the README badge that links to LICENSE.
Cite
BibTeX
@misc{smw-ps4-case,
title = {{SMW: a PS4 port of Super Mario Bros. Wonder}},
howpublished = {\url{https://github.com/iHaiDeeZ/SMW}},
url = {https://github.com/iHaiDeeZ/SMW},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/smw-ps4-case/}}
}Plain text
SMW: a PS4 port of Super Mario Bros. Wonder. https://github.com/iHaiDeeZ/SMW (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/smw-ps4-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · iHaiDeeZ/SMW · Revision 2e8c2ad
More in Games
- Snipes: porting the 1982 DOS game from its executable · Case study
- SOCOM Legacy: a browser reconstruction of SOCOM II · Case study
- Sonic 1 C Port: reconstructing Mega Drive game code in C · Case study
- Sonic CD 2011: an RSDKv3 Dreamcast port · Case study
- soniccdrespinned: a cross-platform Sonic CD port built on the decompiled code · Case study
- SoulCalibur Vita: running the Android game on PS Vita · Case study