Star on GitHubStar2.4k stars

Case study

Castlevania 64: matching decompilation of the Nintendo 64 game

This is a work-in-progress decompilation of Castlevania for the Nintendo 64. The aim is C that compiles to assembly matching the ROM. The README says hardcoded addresses still limit large-scale mods, so the tree is useful as documentation of the game code.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
68
Last commit
2025-09-08
Language
C

GitHub data as of 2026-11-09

Copy as MarkdownView JSONCite

Requirements & limits

  • Place a Castlevania 64 (USA v1.0) ROM at baserom.z64.
  • Configure with cmake -S . -B build -G Ninja, or Unix Makefiles. If the build fails, the README says to set disassemble_all to True in castlevania.yaml, clean, build, then set it back to False and build again.
  • The README names no license.

Cite

BibTeX

@misc{cv64-decomp-case,
  title = {{Castlevania 64: matching decompilation of the Nintendo 64 game}},
  howpublished = {\url{https://github.com/k64ret/cv64}},
  url = {https://github.com/k64ret/cv64},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/cv64-decomp-case/}}
}

Plain text

Castlevania 64: matching decompilation of the Nintendo 64 game. https://github.com/k64ret/cv64 (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/cv64-decomp-case/

Useful? Star Awesome REA on GitHub2.4k

About this entry

The description was reviewed against primary sources.

Report an outdated entry Suggest a translation fix

Primary sources

  1. README.md GitHub · k64ret/cv64 · Revision 5307217

More in Games

All 2976 entries in GamesGames case studies (2832)

↑↓ move↵ open⌘↵ new tab