Case study
Open76: reimplementing Interstate '76 in Unity
Open76 is a Unity reimplementation of Interstate '76. It parses and renders level contents, including cars, and can run the mission stack machines. Driving and camera modes work. The README says the car simulation, including the engine and gearbox, still needs work.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 65
- Last commit
- 2020-03-11
- Language
- C#
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence

- Observed
- Demo documented; the documentation covers part of the feature set.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Open Level.scene in Unity and set the Game object's game path to an Interstate '76 install directory.
- The README says both the original uncompressed ZFS and the later compressed ZFS can be parsed. Nitro Pack mission files are still a different format.
- License: GPL version 3.
Cite
BibTeX
@misc{open76,
title = {{Open76: reimplementing Interstate '76 in Unity}},
howpublished = {\url{https://github.com/r1sc/Open76}},
url = {https://github.com/r1sc/Open76},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/open76/}}
}Plain text
Open76: reimplementing Interstate '76 in Unity. https://github.com/r1sc/Open76 (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/open76/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · r1sc/Open76 · Revision e39db6e
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