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Case study

Open76: reimplementing Interstate '76 in Unity

Open76 is a Unity reimplementation of Interstate '76. It parses and renders level contents, including cars, and can run the mission stack machines. Driving and camera modes work. The README says the car simulation, including the engine and gearbox, still needs work.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
65
Last commit
2020-03-11
Language
C#
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Demo documented; the documentation covers part of the feature set.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Open Level.scene in Unity and set the Game object's game path to an Interstate '76 install directory.
  • The README says both the original uncompressed ZFS and the later compressed ZFS can be parsed. Nitro Pack mission files are still a different format.
  • License: GPL version 3.

Cite

BibTeX

@misc{open76,
  title = {{Open76: reimplementing Interstate '76 in Unity}},
  howpublished = {\url{https://github.com/r1sc/Open76}},
  url = {https://github.com/r1sc/Open76},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/open76/}}
}

Plain text

Open76: reimplementing Interstate '76 in Unity. https://github.com/r1sc/Open76 (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/open76/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · r1sc/Open76 · Revision e39db6e

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