Case study
OpenCrossing Anbernic: porting Animal Crossing to Anbernic handhelds
OpenCrossing Anbernic runs Animal Crossing for the GameCube on Anbernic handhelds. The game's decompiled C code runs on the handheld CPU, and a translation layer turns GameCube graphics calls into OpenGL ES. It is built from ACreTeam/ac-decomp.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 72
- Last commit
- 2026-10-24
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- A PortMaster-capable device and the player's own Animal Crossing (USA) disc, game ID GAFE01. .iso, .gcm, and .ciso images work. PAL and Japanese discs are refused.
- Copy the release's ports folder to the SD card, put Animal Crossing.sh in ROMS/Ports/, and put the disc image in ports/ac-gc/rom/.
- The README lists H700 Anbernic devices. The RG-34XX SP is the tested device. The README names no license.
Cite
BibTeX
@misc{opencrossing-anbernic-case,
title = {{OpenCrossing Anbernic: porting Animal Crossing to Anbernic handhelds}},
howpublished = {\url{https://github.com/TechProGabe/OpenCrossing-Anbernic}},
url = {https://github.com/TechProGabe/OpenCrossing-Anbernic},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/opencrossing-anbernic-case/}}
}Plain text
OpenCrossing Anbernic: porting Animal Crossing to Anbernic handhelds. https://github.com/TechProGabe/OpenCrossing-Anbernic (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/opencrossing-anbernic-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · TechProGabe/OpenCrossing-Anbernic · Revision 62428b9
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