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Case study

OpenCrossing Anbernic: porting Animal Crossing to Anbernic handhelds

OpenCrossing Anbernic runs Animal Crossing for the GameCube on Anbernic handhelds. The game's decompiled C code runs on the handheld CPU, and a translation layer turns GameCube graphics calls into OpenGL ES. It is built from ACreTeam/ac-decomp.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
72
Last commit
2026-10-24
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • A PortMaster-capable device and the player's own Animal Crossing (USA) disc, game ID GAFE01. .iso, .gcm, and .ciso images work. PAL and Japanese discs are refused.
  • Copy the release's ports folder to the SD card, put Animal Crossing.sh in ROMS/Ports/, and put the disc image in ports/ac-gc/rom/.
  • The README lists H700 Anbernic devices. The RG-34XX SP is the tested device. The README names no license.

Cite

BibTeX

@misc{opencrossing-anbernic-case,
  title = {{OpenCrossing Anbernic: porting Animal Crossing to Anbernic handhelds}},
  howpublished = {\url{https://github.com/TechProGabe/OpenCrossing-Anbernic}},
  url = {https://github.com/TechProGabe/OpenCrossing-Anbernic},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/opencrossing-anbernic-case/}}
}

Plain text

OpenCrossing Anbernic: porting Animal Crossing to Anbernic handhelds. https://github.com/TechProGabe/OpenCrossing-Anbernic (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/opencrossing-anbernic-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · TechProGabe/OpenCrossing-Anbernic · Revision 62428b9

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