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Case study

Killzone for Windows: native port of the PS2 game

Killzone for Windows is a native Windows port of Killzone for the PlayStation 2. The README says the game's code is recompiled to C++ with PS2Recomp and runs with mouse and keyboard aim, high frame rates, higher resolutions, and ultrawide support.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
194
Last commit
2026-11-09
Language
C++
Status
Archived

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Windows 10 or 11, 64-bit, a CPU with SSE4.1, and a GPU with Direct3D 11, Direct3D 12, or Vulkan.
  • You need your own disc image: the US version SCUS-97402 or, from v0.1.6, the European version SCES-52893.
  • License: GPL-3.0.

Cite

BibTeX

@misc{killzone-recomp-case,
  title = {{Killzone for Windows: native port of the PS2 game}},
  howpublished = {\url{https://github.com/drakolordx7/KillzoneRecomp}},
  url = {https://github.com/drakolordx7/KillzoneRecomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/killzone-recomp-case/}}
}

Plain text

Killzone for Windows: native port of the PS2 game. https://github.com/drakolordx7/KillzoneRecomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/killzone-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · drakolordx7/KillzoneRecomp · Revision b4bfb6b

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