Case study
Killzone for Windows: native port of the PS2 game
Killzone for Windows is a native Windows port of Killzone for the PlayStation 2. The README says the game's code is recompiled to C++ with PS2Recomp and runs with mouse and keyboard aim, high frame rates, higher resolutions, and ultrawide support.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 194
- Last commit
- 2026-11-09
- Language
- C++
- Status
- Archived
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Windows 10 or 11, 64-bit, a CPU with SSE4.1, and a GPU with Direct3D 11, Direct3D 12, or Vulkan.
- You need your own disc image: the US version SCUS-97402 or, from v0.1.6, the European version SCES-52893.
- License: GPL-3.0.
Cite
BibTeX
@misc{killzone-recomp-case,
title = {{Killzone for Windows: native port of the PS2 game}},
howpublished = {\url{https://github.com/drakolordx7/KillzoneRecomp}},
url = {https://github.com/drakolordx7/KillzoneRecomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/killzone-recomp-case/}}
}Plain text
Killzone for Windows: native port of the PS2 game. https://github.com/drakolordx7/KillzoneRecomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/killzone-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · drakolordx7/KillzoneRecomp · Revision b4bfb6b
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