Case study
Skullburglar: statically recompiling 50 Cent: Blood on the Sand
Skullburglar is a native port of 50 Cent: Blood on the Sand for the Xbox 360, statically recompiled with the ReXGlue SDK. Ready-to-play builds target Windows, macOS on Apple silicon, Linux, and the Steam Deck. Version 1.0 adds a renderer written for the port that reads the game's scene from memory.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 75
- Last commit
- 2026-11-09
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- The player supplies their own copy of the game. The launcher at https://skullburglar.stz.sh sets the game up from that disc.
- Building from source is documented in BUILDING.md.
- License: BSD 3-Clause.
Cite
BibTeX
@misc{skullburglar-case,
title = {{Skullburglar: statically recompiling 50 Cent: Blood on the Sand}},
howpublished = {\url{https://github.com/nlwstein/skullburglar}},
url = {https://github.com/nlwstein/skullburglar},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/skullburglar-case/}}
}Plain text
Skullburglar: statically recompiling 50 Cent: Blood on the Sand. https://github.com/nlwstein/skullburglar (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/skullburglar-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · nlwstein/skullburglar · Revision 03eb715
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