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Case study

Skullburglar: statically recompiling 50 Cent: Blood on the Sand

Skullburglar is a native port of 50 Cent: Blood on the Sand for the Xbox 360, statically recompiled with the ReXGlue SDK. Ready-to-play builds target Windows, macOS on Apple silicon, Linux, and the Steam Deck. Version 1.0 adds a renderer written for the port that reads the game's scene from memory.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
75
Last commit
2026-11-09
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The player supplies their own copy of the game. The launcher at https://skullburglar.stz.sh sets the game up from that disc.
  • Building from source is documented in BUILDING.md.
  • License: BSD 3-Clause.

Cite

BibTeX

@misc{skullburglar-case,
  title = {{Skullburglar: statically recompiling 50 Cent: Blood on the Sand}},
  howpublished = {\url{https://github.com/nlwstein/skullburglar}},
  url = {https://github.com/nlwstein/skullburglar},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/skullburglar-case/}}
}

Plain text

Skullburglar: statically recompiling 50 Cent: Blood on the Sand. https://github.com/nlwstein/skullburglar (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/skullburglar-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · nlwstein/skullburglar · Revision 03eb715

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