Case study
Final Fantasy VIII: decompiling the PlayStation game
This is a work-in-progress decompilation of Final Fantasy VIII for the PlayStation, USA SLUS-008.92. Progress is tracked on decomp.dev.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 62
- Last commit
- 2026-11-09
- Language
- C
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-09
Requirements & limits
- Place a BIN of USA disc 1, SLUS-008.92, in the rom folder. The setup command creates a Python virtual environment, installs splat, extracts the disc, checks its SHA-1, and extracts SLUS_008.92 plus the executables and overlays.
- The README names no license.
Cite
BibTeX
@misc{ff8-decomp-case,
title = {{Final Fantasy VIII: decompiling the PlayStation game}},
howpublished = {\url{https://github.com/roengstrom/ff8-decomp}},
url = {https://github.com/roengstrom/ff8-decomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ff8-decomp-case/}}
}Plain text
Final Fantasy VIII: decompiling the PlayStation game. https://github.com/roengstrom/ff8-decomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/ff8-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · roengstrom/ff8-decomp · Revision 92ab04a
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