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Case study

Final Fantasy VIII: decompiling the PlayStation game

This is a work-in-progress decompilation of Final Fantasy VIII for the PlayStation, USA SLUS-008.92. Progress is tracked on decomp.dev.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
62
Last commit
2026-11-09
Language
C
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Place a BIN of USA disc 1, SLUS-008.92, in the rom folder. The setup command creates a Python virtual environment, installs splat, extracts the disc, checks its SHA-1, and extracts SLUS_008.92 plus the executables and overlays.
  • The README names no license.

Cite

BibTeX

@misc{ff8-decomp-case,
  title = {{Final Fantasy VIII: decompiling the PlayStation game}},
  howpublished = {\url{https://github.com/roengstrom/ff8-decomp}},
  url = {https://github.com/roengstrom/ff8-decomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ff8-decomp-case/}}
}

Plain text

Final Fantasy VIII: decompiling the PlayStation game. https://github.com/roengstrom/ff8-decomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/ff8-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · roengstrom/ff8-decomp · Revision 92ab04a

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