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Case study

XenogearsRecomp: static recompilation of Xenogears

XenogearsRecomp is a static recompilation of Xenogears (USA) for the PlayStation. It uses PSXRecomp to turn MIPS R3000A code into C and then native x64, and it recompiles an OpenBIOS or retail SCPH1001.BIN backend with the game executable.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
75
Last commit
2026-11-06
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • A release needs the player's own Xenogears (USA) disc 1 and disc 2 images, preferably .cue and .bin.
  • The README says the project is in alpha: the game boots, reaches the title screen and intro FMV, and is playable, and it is not fully validated end to end.
  • A source build needs a C or C++ compiler, CMake 3.20 or newer, Python 3.11 or newer, and SDL3 3.4 or newer. Ninja is recommended.
  • Release packages include the redistributable OpenBIOS image and its MIT notice. The README names no license for the recompilation itself.

Cite

BibTeX

@misc{xenogears-recomp-case,
  title = {{XenogearsRecomp: static recompilation of Xenogears}},
  howpublished = {\url{https://github.com/OpokXeno/xenogears-recomp}},
  url = {https://github.com/OpokXeno/xenogears-recomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/xenogears-recomp-case/}}
}

Plain text

XenogearsRecomp: static recompilation of Xenogears. https://github.com/OpokXeno/xenogears-recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/xenogears-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · OpokXeno/xenogears-recomp · Revision 131614f

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