Case study
XenogearsRecomp: static recompilation of Xenogears
XenogearsRecomp is a static recompilation of Xenogears (USA) for the PlayStation. It uses PSXRecomp to turn MIPS R3000A code into C and then native x64, and it recompiles an OpenBIOS or retail SCPH1001.BIN backend with the game executable.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 75
- Last commit
- 2026-11-06
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- A release needs the player's own Xenogears (USA) disc 1 and disc 2 images, preferably .cue and .bin.
- The README says the project is in alpha: the game boots, reaches the title screen and intro FMV, and is playable, and it is not fully validated end to end.
- A source build needs a C or C++ compiler, CMake 3.20 or newer, Python 3.11 or newer, and SDL3 3.4 or newer. Ninja is recommended.
- Release packages include the redistributable OpenBIOS image and its MIT notice. The README names no license for the recompilation itself.
Cite
BibTeX
@misc{xenogears-recomp-case,
title = {{XenogearsRecomp: static recompilation of Xenogears}},
howpublished = {\url{https://github.com/OpokXeno/xenogears-recomp}},
url = {https://github.com/OpokXeno/xenogears-recomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/xenogears-recomp-case/}}
}Plain text
XenogearsRecomp: static recompilation of Xenogears. https://github.com/OpokXeno/xenogears-recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/xenogears-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · OpokXeno/xenogears-recomp · Revision 131614f
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