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Case study

Harvest Moon 64: Recompiled — native port

Harvest Moon 64: Recompiled uses N64: Recompiled to statically recompile Harvest Moon 64 into a native port, with RT64 for rendering. The README lists mod support and Linux and Steam Deck support among its features.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
182
Last commit
2026-11-09
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The original game is required to build or run the project. The repository and its releases do not contain game assets.
  • A GPU with Direct3D 12.0 feature level and Shader Model 6, Vulkan 1.2, or Metal Argument Buffers tier 2. On x86-64, the CPU needs SSE4.1.
  • License: GPL-3.0.

Cite

BibTeX

@misc{harvest-moon-64-recomp-case,
  title = {{Harvest Moon 64: Recompiled — native port}},
  howpublished = {\url{https://github.com/HarvestMoon64Recomp/HarvestMoon64Recomp}},
  url = {https://github.com/HarvestMoon64Recomp/HarvestMoon64Recomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/harvest-moon-64-recomp-case/}}
}

Plain text

Harvest Moon 64: Recompiled — native port. https://github.com/HarvestMoon64Recomp/HarvestMoon64Recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/harvest-moon-64-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · HarvestMoon64Recomp/HarvestMoon64Recomp · Revision ddd991c

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