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Case study

DriveClub Recomp: running the PS4 game on Windows and Linux

DriveClub Recomp runs the PS4 release of DriveClub 1.28 on Windows and Linux using the game's own x86-64 code. It reimplements PS4 system libraries, translates GPU commands to Vulkan and loads the update and base-game data from the player's dumps. Its online notes document lobby messages and service calls found in the game's eboot.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
979
Last commit
2026-11-09
Language
C++
License (GitHub)
GPL-2.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Provide your own DriveClub PS4 version 1.28 update folder containing eboot.bin and base-game folder containing game000.dat.
  • Prerequisites: Windows or Linux x86-64 with Vulkan graphics support.
  • License: GPL-2.0.

Cite

BibTeX

@misc{driveclub-recomp-case,
  title = {{DriveClub Recomp: running the PS4 game on Windows and Linux}},
  howpublished = {\url{https://github.com/OverkillLabs3/driveclub-recomp}},
  url = {https://github.com/OverkillLabs3/driveclub-recomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/driveclub-recomp-case/}}
}

Plain text

DriveClub Recomp: running the PS4 game on Windows and Linux. https://github.com/OverkillLabs3/driveclub-recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/driveclub-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · OverkillLabs3/driveclub-recomp · Revision cc95a75
  2. docs/online/lobby-notes.md GitHub · OverkillLabs3/driveclub-recomp · Revision cc95a75

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