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Case study

Super Mario Land Disassembly: rebuilding the Game Boy game

This repository is a disassembly of Super Mario Land. It builds Super Mario Land (World) (Rev A). Sections that are not yet disassembled are filled from the original ROM.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
71
Last commit
2022-09-29
Language
Assembly

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Place the original ROM at baserom.gb. The built ROM's SHA-1 is 418203621b887caa090215d97e3f509b79affd3e.
  • RGBDS 0.3.5 and pypng.
  • The README names no license.

Cite

BibTeX

@misc{supermarioland-decomp-case,
  title = {{Super Mario Land Disassembly: rebuilding the Game Boy game}},
  howpublished = {\url{https://github.com/kaspermeerts/supermarioland}},
  url = {https://github.com/kaspermeerts/supermarioland},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/supermarioland-decomp-case/}}
}

Plain text

Super Mario Land Disassembly: rebuilding the Game Boy game. https://github.com/kaspermeerts/supermarioland (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/supermarioland-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · kaspermeerts/supermarioland · Revision 618d00e

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