Case study
smo-recomp: statically recompiling Super Mario Odyssey for Windows
smo-recomp is a native Windows x64 build of Super Mario Odyssey version 1.4.1. The game's AArch64 code is translated to C ahead of time and compiled for the PC, with a project runtime and a Vulkan renderer.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 82
- Last commit
- 2026-10-28
- Language
- C
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- The player supplies a dump of their own copy. The build reads the dump's decrypted files.
- The README says the project is early. Checked areas include boot, Cap Kingdom through the first capture, and a scripted start of 176 stage scenes.
- The project's original source and documentation are GPL-3.0-or-later.
Cite
BibTeX
@misc{smo-recomp-case,
title = {{smo-recomp: statically recompiling Super Mario Odyssey for Windows}},
howpublished = {\url{https://github.com/Coz-0/smo-recomp}},
url = {https://github.com/Coz-0/smo-recomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/smo-recomp-case/}}
}Plain text
smo-recomp: statically recompiling Super Mario Odyssey for Windows. https://github.com/Coz-0/smo-recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/smo-recomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Coz-0/smo-recomp · Revision 0414341
More in Games
- SMT NINE Recomp: native port of Shin Megami Tensei NINE · Case study
- smt4-recomp: a 3DS Shin Megami Tensei IV static recompilation · Case study
- Snap64 Recomp: a static-recompilation port of Pokémon Snap · Case study
- SnapPad: a Pokémon Snap static recompilation for Apple devices · Case study
- Sneak King: an original Xbox static recompilation · Case study
- Snowboard Kids 2: Recompiled — a native N64 static recompilation · Case study