Star on GitHubStar2.4k stars

Case study

smo-recomp: statically recompiling Super Mario Odyssey for Windows

smo-recomp is a native Windows x64 build of Super Mario Odyssey version 1.4.1. The game's AArch64 code is translated to C ahead of time and compiled for the PC, with a project runtime and a Vulkan renderer.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
82
Last commit
2026-10-28
Language
C
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

Copy as MarkdownView JSONCite

Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The player supplies a dump of their own copy. The build reads the dump's decrypted files.
  • The README says the project is early. Checked areas include boot, Cap Kingdom through the first capture, and a scripted start of 176 stage scenes.
  • The project's original source and documentation are GPL-3.0-or-later.

Cite

BibTeX

@misc{smo-recomp-case,
  title = {{smo-recomp: statically recompiling Super Mario Odyssey for Windows}},
  howpublished = {\url{https://github.com/Coz-0/smo-recomp}},
  url = {https://github.com/Coz-0/smo-recomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/smo-recomp-case/}}
}

Plain text

smo-recomp: statically recompiling Super Mario Odyssey for Windows. https://github.com/Coz-0/smo-recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/smo-recomp-case/

Useful? Star Awesome REA on GitHub2.4k

About this entry

The description was reviewed against primary sources.

Report an outdated entry Suggest a translation fix

Primary sources

  1. README.md GitHub · Coz-0/smo-recomp · Revision 0414341

More in Games

All 2976 entries in GamesGames case studies (2832)

↑↓ move↵ open⌘↵ new tab