Case study
Blast Corps: Recompiled — a native port of Blast Corps
Blast Corps: Recompiled uses N64: Recompiled to statically recompile Blast Corps into a native port, with RT64 for rendering. It accepts only the US 1.1 Nintendo 64 ROM.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 68
- Last commit
- 2026-10-29
- Language
- C
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- A GPU with Direct3D 12.0 shader model 6, Vulkan 1.2, or Metal argument buffers tier 2. The player supplies the US 1.1 ROM. Formats other than .z64 are converted when the ROM is the correct one.
- Prebuilt binaries are on the repository Releases page. Source build steps are in BUILDING.md.
- The README does not name a license.
Cite
BibTeX
@misc{blastcorps-recomp-case,
title = {{Blast Corps: Recompiled — a native port of Blast Corps}},
howpublished = {\url{https://github.com/SlaveOfIDO/blastcorps-recomp}},
url = {https://github.com/SlaveOfIDO/blastcorps-recomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/blastcorps-recomp-case/}}
}Plain text
Blast Corps: Recompiled — a native port of Blast Corps. https://github.com/SlaveOfIDO/blastcorps-recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/blastcorps-recomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · SlaveOfIDO/blastcorps-recomp · Revision b551045
More in Games
- BLiNX 2: Masters of Time & Space — Xbox static recompilation · Case study
- Blocksphere: a native Tetrisphere port through static recompilation · Case study
- Blood Wake Recomp: a native Windows static recompilation of the Xbox game · Case study
- bloodborne-recomp: statically recompiling Bloodborne · Case study
- Bloody Roar Extreme: an original Xbox XBE recompilation · Case study
- Blue Stinger Recompiled: a Dreamcast static recompilation · Case study