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Case study

Blast Corps: Recompiled — a native port of Blast Corps

Blast Corps: Recompiled uses N64: Recompiled to statically recompile Blast Corps into a native port, with RT64 for rendering. It accepts only the US 1.1 Nintendo 64 ROM.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
68
Last commit
2026-10-29
Language
C
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • A GPU with Direct3D 12.0 shader model 6, Vulkan 1.2, or Metal argument buffers tier 2. The player supplies the US 1.1 ROM. Formats other than .z64 are converted when the ROM is the correct one.
  • Prebuilt binaries are on the repository Releases page. Source build steps are in BUILDING.md.
  • The README does not name a license.

Cite

BibTeX

@misc{blastcorps-recomp-case,
  title = {{Blast Corps: Recompiled — a native port of Blast Corps}},
  howpublished = {\url{https://github.com/SlaveOfIDO/blastcorps-recomp}},
  url = {https://github.com/SlaveOfIDO/blastcorps-recomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/blastcorps-recomp-case/}}
}

Plain text

Blast Corps: Recompiled — a native port of Blast Corps. https://github.com/SlaveOfIDO/blastcorps-recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/blastcorps-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · SlaveOfIDO/blastcorps-recomp · Revision b551045

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