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Case study

Mario Kart 64 for Dreamcast: porting the Nintendo 64 game to Dreamcast

Mario Kart 64 for Dreamcast is a Sega Dreamcast port of the n64decomp/mk64 decompilation. The README says the 2026 update adds hardware-mixed audio, a raw PowerVR Fast3D backend, and 30 fps four-player play with music, and that it was tested on physical hardware.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
71
Last commit
2026-08-24
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The build uses the KallistiOS environment and then make for the tools and the game. macOS builds use gmake. Windows builds use DreamSDK with Python, CMake, Git, and GLdc from kos-ports.
  • The README says emulation of this release is already known to have problems, and asks for reports from physical hardware.
  • The README names no license.

Cite

BibTeX

@misc{mk64-dc-case,
  title = {{Mario Kart 64 for Dreamcast: porting the Nintendo 64 game to Dreamcast}},
  howpublished = {\url{https://github.com/jnmartin84/mk64-dc}},
  url = {https://github.com/jnmartin84/mk64-dc},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/mk64-dc-case/}}
}

Plain text

Mario Kart 64 for Dreamcast: porting the Nintendo 64 game to Dreamcast. https://github.com/jnmartin84/mk64-dc (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/mk64-dc-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · jnmartin84/mk64-dc · Revision 1cbad2e

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