Case study
Mario Kart 64 for Dreamcast: porting the Nintendo 64 game to Dreamcast
Mario Kart 64 for Dreamcast is a Sega Dreamcast port of the n64decomp/mk64 decompilation. The README says the 2026 update adds hardware-mixed audio, a raw PowerVR Fast3D backend, and 30 fps four-player play with music, and that it was tested on physical hardware.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 71
- Last commit
- 2026-08-24
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- The build uses the KallistiOS environment and then make for the tools and the game. macOS builds use gmake. Windows builds use DreamSDK with Python, CMake, Git, and GLdc from kos-ports.
- The README says emulation of this release is already known to have problems, and asks for reports from physical hardware.
- The README names no license.
Cite
BibTeX
@misc{mk64-dc-case,
title = {{Mario Kart 64 for Dreamcast: porting the Nintendo 64 game to Dreamcast}},
howpublished = {\url{https://github.com/jnmartin84/mk64-dc}},
url = {https://github.com/jnmartin84/mk64-dc},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/mk64-dc-case/}}
}Plain text
Mario Kart 64 for Dreamcast: porting the Nintendo 64 game to Dreamcast. https://github.com/jnmartin84/mk64-dc (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/mk64-dc-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · jnmartin84/mk64-dc · Revision 1cbad2e
More in Games
- Mario Kart Wii 3DS: a native port built from the player's disc · Case study
- MaskPad: an iPhone and iPad port of Majora's Mask · Case study
- Max Payne Mobile: Android binary rehosting on Switch · Case study
- max_vita: porting Max Payne Mobile's Android binary to PS Vita · Case study
- MDK in C# and SDL3: reconstructing the 1997 game · Case study
- MDK in Godot: a port from game data and executable analysis · Case study