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Case study

God of War — Tobiichi Port: statically recompiling God of War for PC

God of War — Tobiichi Port is a native Linux and Windows port of God of War for the PlayStation 2, NTSC-U SCUS-97399. The game's MIPS code is statically recompiled to C++ with PS2Recomp. Rendering uses OpenGL, and the launcher uses Qt 6.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
62
Last commit
2026-10-15
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The player supplies their own USA disc image. The installer builds the game on that computer.
  • License: GPL-3.0.

Cite

BibTeX

@misc{tobiichi-gow-case,
  title = {{God of War — Tobiichi Port: statically recompiling God of War for PC}},
  howpublished = {\url{https://github.com/YYOzcan/Tobiichi-Port}},
  url = {https://github.com/YYOzcan/Tobiichi-Port},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/tobiichi-gow-case/}}
}

Plain text

God of War — Tobiichi Port: statically recompiling God of War for PC. https://github.com/YYOzcan/Tobiichi-Port (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/tobiichi-gow-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · YYOzcan/Tobiichi-Port · Revision 471c831

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