Case study
God of War — Tobiichi Port: statically recompiling God of War for PC
God of War — Tobiichi Port is a native Linux and Windows port of God of War for the PlayStation 2, NTSC-U SCUS-97399. The game's MIPS code is statically recompiled to C++ with PS2Recomp. Rendering uses OpenGL, and the launcher uses Qt 6.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 62
- Last commit
- 2026-10-15
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- The player supplies their own USA disc image. The installer builds the game on that computer.
- License: GPL-3.0.
Cite
BibTeX
@misc{tobiichi-gow-case,
title = {{God of War — Tobiichi Port: statically recompiling God of War for PC}},
howpublished = {\url{https://github.com/YYOzcan/Tobiichi-Port}},
url = {https://github.com/YYOzcan/Tobiichi-Port},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/tobiichi-gow-case/}}
}Plain text
God of War — Tobiichi Port: statically recompiling God of War for PC. https://github.com/YYOzcan/Tobiichi-Port (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/tobiichi-gow-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · YYOzcan/Tobiichi-Port · Revision 471c831
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