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Case study

NEOTOKYO Rebuild: rebuilding the NEOTOKYO multiplayer game

NEOTOKYO Rebuild is a rebuild of NEOTOKYO in the Source SDK 2013 multiplayer branch, updated for the 2025 Team Fortress 2 SDK. The README says it is forked from NeotokyoRevamp/neo.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
104
Last commit
2026-11-07
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Windows builds use Visual Studio 2022 with the C++ tools, the C++ MFC library, the Windows 10 or 11 SDK, and CMake. The README says Visual Studio 2026 is not officially supported.
  • Linux builds use Steam Runtime 3 Sniper with the GCC and G++ 10 toolchain, plus CMake. Ninja is optional on both platforms.
  • License: SOURCE 1 SDK LICENSE, in the repository LICENSE file.

Cite

BibTeX

@misc{neotokyo-rebuild,
  title = {{NEOTOKYO Rebuild: rebuilding the NEOTOKYO multiplayer game}},
  howpublished = {\url{https://github.com/NeotokyoRebuild/neo}},
  url = {https://github.com/NeotokyoRebuild/neo},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/neotokyo-rebuild/}}
}

Plain text

NEOTOKYO Rebuild: rebuilding the NEOTOKYO multiplayer game. https://github.com/NeotokyoRebuild/neo (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/neotokyo-rebuild/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · NeotokyoRebuild/neo · Revision aa8f099

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