Case study
ZeldaAlttPSNESRecomp: static recompilation of A Link to the Past
Zelda ALttP SNES Recomp statically translates the 65816 CPU code of The Legend of Zelda: A Link to the Past into C with snesrecomp. PPU rendering, APU and SPC700 audio, DMA, and hardware registers run through an embedded snes9x core. The README says boot, the overworld, and dungeon sword combat have been checked, across those areas.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 73
- Last commit
- 2026-11-06
- Language
- C
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- The Windows release asks for the player's own USA ROM, .sfc or .smc. The expected CRC32 is 0x777AAC2F, the 1 MiB LoROM no-intro dump. A 512-byte SMC header is stripped before hashing.
- Only the main branch is guaranteed to build.
- Project code covered by the repository LICENSE is PolyForm Noncommercial 1.0.0. The bundled MSU-1 patch is MIT. Vendored code under third_party/ keeps its own licenses.
Cite
BibTeX
@misc{zelda-alttp-snes-recomp-case,
title = {{ZeldaAlttPSNESRecomp: static recompilation of A Link to the Past}},
howpublished = {\url{https://github.com/mstan/ZeldaAlttPSNESRecomp}},
url = {https://github.com/mstan/ZeldaAlttPSNESRecomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/zelda-alttp-snes-recomp-case/}}
}Plain text
ZeldaAlttPSNESRecomp: static recompilation of A Link to the Past. https://github.com/mstan/ZeldaAlttPSNESRecomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/zelda-alttp-snes-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · mstan/ZeldaAlttPSNESRecomp · Revision 1c9f085
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