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Case study

Forza Motorsport 2 ReGPU: statically recompiling the Xbox 360 game

Forza Motorsport 2 ReGPU is a native Windows port of Forza Motorsport 2 for the Xbox 360. XenonRecomp statically recompiles the PowerPC executable to x64 C++, 51,034 functions, and a Direct3D 12 renderer replaces Xenos GPU emulation.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
74
Last commit
2026-11-09
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The installer asks for the player's European disc image and a title update file, and checks both against the build. DLC packages are optional.
  • A source build needs Visual Studio 2022 Build Tools, LLVM clang-cl, CMake, Ninja, Python 3, and an FFmpeg Windows x64 LGPL shared build for XMA audio.
  • The README does not name a license for the port. FFmpeg stays under its own LGPL license.

Cite

BibTeX

@misc{forza2-regpu-case,
  title = {{Forza Motorsport 2 ReGPU: statically recompiling the Xbox 360 game}},
  howpublished = {\url{https://github.com/zer0ducksgiven/Forza-Motorsport-2-ReGPU}},
  url = {https://github.com/zer0ducksgiven/Forza-Motorsport-2-ReGPU},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/forza2-regpu-case/}}
}

Plain text

Forza Motorsport 2 ReGPU: statically recompiling the Xbox 360 game. https://github.com/zer0ducksgiven/Forza-Motorsport-2-ReGPU (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/forza2-regpu-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · zer0ducksgiven/Forza-Motorsport-2-ReGPU · Revision 664bdad

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