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Case study

Paper Mario: The Thousand-Year Door — decompiling the Japanese GameCube release

This repository is a work-in-progress decompilation of Paper Mario: The Thousand-Year Door, Japanese version G8MJ01, based on symbol maps from the Paper Mario 2 demo. The README says it aims at the same functionality rather than a 1:1 match.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
73
Last commit
2023-06-21
Language
C
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Requirements & limits

  • SDK_BASE_PATH must point at a 20 April 2004 Patch 1 Nintendo GameCube SDK. MUSYX_BASE_PATH must point at MusyX 2.0 Patch 3. MW_BASE_PATH must point at CodeWarrior 2.7 for GameCube.
  • Python 3 with the regex and colorama packages, then build.py. A successful build writes build/G8MJ01.elf and build/G8MJ01.map.
  • License: MIT.

Cite

BibTeX

@misc{ttyd-g8mj01-decomp-case,
  title = {{Paper Mario: The Thousand-Year Door — decompiling the Japanese GameCube release}},
  howpublished = {\url{https://github.com/NWPlayer123/PaperMario2}},
  url = {https://github.com/NWPlayer123/PaperMario2},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ttyd-g8mj01-decomp-case/}}
}

Plain text

Paper Mario: The Thousand-Year Door — decompiling the Japanese GameCube release. https://github.com/NWPlayer123/PaperMario2 (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/ttyd-g8mj01-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · NWPlayer123/PaperMario2 · Revision 5421b46

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