Case study
Paper Mario: The Thousand-Year Door — decompiling the Japanese GameCube release
This repository is a work-in-progress decompilation of Paper Mario: The Thousand-Year Door, Japanese version G8MJ01, based on symbol maps from the Paper Mario 2 demo. The README says it aims at the same functionality rather than a 1:1 match.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 73
- Last commit
- 2023-06-21
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Requirements & limits
- SDK_BASE_PATH must point at a 20 April 2004 Patch 1 Nintendo GameCube SDK. MUSYX_BASE_PATH must point at MusyX 2.0 Patch 3. MW_BASE_PATH must point at CodeWarrior 2.7 for GameCube.
- Python 3 with the regex and colorama packages, then build.py. A successful build writes build/G8MJ01.elf and build/G8MJ01.map.
- License: MIT.
Cite
BibTeX
@misc{ttyd-g8mj01-decomp-case,
title = {{Paper Mario: The Thousand-Year Door — decompiling the Japanese GameCube release}},
howpublished = {\url{https://github.com/NWPlayer123/PaperMario2}},
url = {https://github.com/NWPlayer123/PaperMario2},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ttyd-g8mj01-decomp-case/}}
}Plain text
Paper Mario: The Thousand-Year Door — decompiling the Japanese GameCube release. https://github.com/NWPlayer123/PaperMario2 (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/ttyd-g8mj01-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · NWPlayer123/PaperMario2 · Revision 5421b46
More in Games
- PaRappa the Rapper: decompiling the PlayStation game · Case study
- Peach's Castle Tech Demo: an nddemo decompilation · Case study
- Pheenix: a SkoolKit disassembly of the ZX Spectrum game · Case study
- Piglet's Big Game: a GameCube decompilation · Case study
- Pipe Dreams 3D: an early PlayStation decompilation · Case study
- Pitfall!: an annotated Atari VCS disassembly of scene generation and the kernel · Case study