Case study
SSX Tricky: an in-progress matching PlayStation 2 decompilation
SSX Tricky reconstructs source for the NTSC-U PlayStation 2 release and builds it against a user-provided SLUS_203.26 executable. The Ninja build checks the resulting image byte for byte, with tools for locating the first differing symbol and comparing object files.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 12
- Last commit
- 2026-10-27
- Language
- Python
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A legally obtained NTSC-U SSX Tricky disc image.
- Prerequisites: Linux capable of running 32-bit applications or WSL2, Python 3.13 with pipenv, and Ninja.
- Limits: The project is in progress and targets only the NTSC-U release.
- License: No licence file in the repository.
Cite
BibTeX
@misc{ssx-tricky-decomp-case,
title = {{SSX Tricky: an in-progress matching PlayStation 2 decompilation}},
howpublished = {\url{https://github.com/ssxdecomp/ssxtricky}},
url = {https://github.com/ssxdecomp/ssxtricky},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ssx-tricky-decomp-case/}}
}Plain text
SSX Tricky: an in-progress matching PlayStation 2 decompilation. https://github.com/ssxdecomp/ssxtricky (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ssx-tricky-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · ssxdecomp/ssxtricky · Revision 0aa9bc7
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