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Case study

SSX Tricky: an in-progress matching PlayStation 2 decompilation

SSX Tricky reconstructs source for the NTSC-U PlayStation 2 release and builds it against a user-provided SLUS_203.26 executable. The Ninja build checks the resulting image byte for byte, with tools for locating the first differing symbol and comparing object files.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
12
Last commit
2026-10-27
Language
Python

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A legally obtained NTSC-U SSX Tricky disc image.
  • Prerequisites: Linux capable of running 32-bit applications or WSL2, Python 3.13 with pipenv, and Ninja.
  • Limits: The project is in progress and targets only the NTSC-U release.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{ssx-tricky-decomp-case,
  title = {{SSX Tricky: an in-progress matching PlayStation 2 decompilation}},
  howpublished = {\url{https://github.com/ssxdecomp/ssxtricky}},
  url = {https://github.com/ssxdecomp/ssxtricky},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ssx-tricky-decomp-case/}}
}

Plain text

SSX Tricky: an in-progress matching PlayStation 2 decompilation. https://github.com/ssxdecomp/ssxtricky (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ssx-tricky-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · ssxdecomp/ssxtricky · Revision 0aa9bc7

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