Case study
Burnout 3: Takedown — Xbox static recompilation
This repository is a static recompilation of the Xbox version of Burnout 3: Takedown into a native Windows executable. The README says xboxrecomp lifts the game's x86 code to C, and the game boots through its own entry point on that toolkit's Xbox runtime.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 162
- Last commit
- 2026-10-20
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- You supply your own disc image. Generated source is not distributed; the recompiler writes C into a gitignored folder on your machine.
- The repository holds build glue, per-title data, and docs.
- License: MIT.
Cite
BibTeX
@misc{burnout3-xbox-recomp-case,
title = {{Burnout 3: Takedown — Xbox static recompilation}},
howpublished = {\url{https://github.com/sp00nznet/burnout3}},
url = {https://github.com/sp00nznet/burnout3},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/burnout3-xbox-recomp-case/}}
}Plain text
Burnout 3: Takedown — Xbox static recompilation. https://github.com/sp00nznet/burnout3 (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/burnout3-xbox-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · sp00nznet/burnout3 · Revision 3c85ed7
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