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Case study

Wolfenshine: reimplementing Wolfenstein 3D

Wolfenshine is a cross-platform C# reimplementation of Wolfenstein 3D. It reads the maps, artwork, music, and sounds from the player's copy and renders them with a .NET engine, including a 320 by 200 software renderer and an enhanced lighting mode toggled with F2.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
73
Last commit
2026-08-13
Language
C#
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Code, documentation, download and demo observed; a full-reconstruction candidate for manual Class 0 review.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Releases provide a Windows x64 installer and macOS builds for Apple silicon and Intel. The game accepts the free shareware data or a copy of the full six-episode game.
  • A source build needs the .NET 8 SDK and a clone with submodules.
  • License: MIT. NukedOPL3Sharp, used for AdLib and IMF audio, remains under the GNU LGPL 2.1.

Cite

BibTeX

@misc{wolfenshine-case,
  title = {{Wolfenshine: reimplementing Wolfenstein 3D}},
  howpublished = {\url{https://github.com/deanthecoder/Wolfenshine}},
  url = {https://github.com/deanthecoder/Wolfenshine},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/wolfenshine-case/}}
}

Plain text

Wolfenshine: reimplementing Wolfenstein 3D. https://github.com/deanthecoder/Wolfenshine (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/wolfenshine-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · deanthecoder/Wolfenshine · Revision 13bc3a7

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