Case study
Wolfenshine: reimplementing Wolfenstein 3D
Wolfenshine is a cross-platform C# reimplementation of Wolfenstein 3D. It reads the maps, artwork, music, and sounds from the player's copy and renders them with a .NET engine, including a 320 by 200 software renderer and an enhanced lighting mode toggled with F2.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 73
- Last commit
- 2026-08-13
- Language
- C#
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence

- Observed
- Code, documentation, download and demo observed; a full-reconstruction candidate for manual Class 0 review.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Releases provide a Windows x64 installer and macOS builds for Apple silicon and Intel. The game accepts the free shareware data or a copy of the full six-episode game.
- A source build needs the .NET 8 SDK and a clone with submodules.
- License: MIT. NukedOPL3Sharp, used for AdLib and IMF audio, remains under the GNU LGPL 2.1.
Cite
BibTeX
@misc{wolfenshine-case,
title = {{Wolfenshine: reimplementing Wolfenstein 3D}},
howpublished = {\url{https://github.com/deanthecoder/Wolfenshine}},
url = {https://github.com/deanthecoder/Wolfenshine},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/wolfenshine-case/}}
}Plain text
Wolfenshine: reimplementing Wolfenstein 3D. https://github.com/deanthecoder/Wolfenshine (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/wolfenshine-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · deanthecoder/Wolfenshine · Revision 13bc3a7
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